Automatically closing doors

The place to request or suggest new ideas and features.
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Sraifer
Posts: 5
Joined: Tue Aug 07, 2018 2:06 pm

Thu Aug 09, 2018 1:57 am

Doors don't work when they are open. And my characters have to keep opening them to get out and about. Even their basic AI will sometimes pop open a door when I didn't want them to. The doors should open, and immediately close after characters use them if set to "Closed"

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Aug 09, 2018 1:10 pm

If you lock the door then they will not open it.

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Fri Aug 10, 2018 12:35 am

I like this idea. Make the "closed" and "locked" features like "sneak" etc where it's toggled. Anybody going inside the building would close the door after entering, making sure nobody gets attacked unless the door is closed and locked. I think this would be nice only if workers don't have to travel in and out often, so having the toggle would be the only way to do it without having them constantly closing doors etc and just slowing down productivity in general. Make it work for your gates too. Ive always wanted to do the "farms outside the wall" playthrough, but there is no way to do that without having to constantly click open and close on the gate. No need to make a dedicated job for this, just make anybody nearby do it (kind of like sitting)

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