Herbalism/alchemy

The place to request or suggest new ideas and features.
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bargian
Posts: 124
Joined: Sat Jun 09, 2018 9:42 am
Location: Poland

Sun Aug 26, 2018 8:26 am

I know its kind of ... hmm... luxury thing so maybe after relise but i was thinking about herbalism/alchemy kinda thing. Gather herbs, mix them, make wound balm (increase healing speed yet another x2 so with bed it would be x10, with sleeping bag x6, without them just x2 - also nice), some swamp aroma balm (less likly that swamp creatures will attack u (yeah im looking at u &^%&% blood spiders)), poisons and i bet there could be tons of other ideas if this thing might get a chance to be even considered.
Sorry for my bad english.

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Basa
Posts: 14
Joined: Wed Mar 18, 2015 9:46 pm

Wed Sep 12, 2018 11:10 am

I agree I'd love something like that

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Fri Sep 14, 2018 1:51 pm

This was a topic a long time ago. It had to do with survival. While I'm not so interested in "healing potions" It would be cool to scavenge berries and wild greenfruit for food.
The idea of poisons has been hashed out many times, it would be cool but it was not added. I liked the idea of spider bites being poisonous. Instead they just bite off legs and suck out your guts. Still pretty nasty IMO.
If they did add the use of lotions to aid healing, They would have to add a whole other first aid category like with splints, to use potions/lotions. I don't see that as likely at this point of the game, but I wouldn't hate it. New content is always interesting.

triticus
Posts: 2
Joined: Mon Jan 14, 2019 7:09 pm

Mon Jan 14, 2019 7:16 pm

Poison seems incredibly interesting for this game. You could poison food, allow some bandits to steal it from you, they become weakened and you can more easily take them down. Or take some poison, sneak into an enemy camp and poison their food supply.

Poison assassinations obviously.

Definitely no "healing potions" or any other pseudo magical items. But maybe a very expensive or rare balm that will help a character heal better or faster. Only really worth the cost when possibly a very strong character is critically wounded or damaged. Possibly something that simply delays death by a certain period of time, so the character can be rescued and healed.

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