Modding: "Consume Item" dialogue effect

The place to request or suggest new ideas and features.
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Recatek
Posts: 18
Joined: Fri Oct 06, 2017 1:23 am

Sat Sep 15, 2018 2:40 am

Dialogue can currently grant items, and can require the player character to have an item, but there's no way of consuming (vanish into thin air) an item as a result of a dialogue interaction. Having something like this would be incredibly useful for modding. Also, a version that doesn't destroy it but that places it in the NPC's inventory would also be nice (but not always as useful). Modding in any sort of quest/task system is pretty difficult without this functionality.

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drakasin
Posts: 19
Joined: Thu Sep 13, 2018 6:43 pm

Sat Sep 15, 2018 5:42 pm

I second this. It would greatly enhance modding capabilities, and thus could result in better mods and in turn longevitiy of the game post-development. There's already a good dialogue AI, why not such a (I presume?) simple thing?

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