Modding: "Consume Item" dialogue effect
Dialogue can currently grant items, and can require the player character to have an item, but there's no way of consuming (vanish into thin air) an item as a result of a dialogue interaction. Having something like this would be incredibly useful for modding. Also, a version that doesn't destroy it but that places it in the NPC's inventory would also be nice (but not always as useful). Modding in any sort of quest/task system is pretty difficult without this functionality.
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