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Preacher cult

Posted: Fri Sep 21, 2018 12:21 pm
by cosmo bozo
Just a thought, and something that is probably possible with the FCS, with a bit of thought and testing...

Rather than being immediately hostile it would be cool if the preacher cult were initially friendly, perhaps a bit too friendly, then would either shut the gates and turn on you when you were inside their town, or grab you if you slept in a bed (which they would of course offer you)
They could get NPCs the same way....

It's a trap!

Re: Preacher cult

Posted: Fri Sep 21, 2018 3:09 pm
by swillo
Actually the preacher is a high value bounty. So I'm guessing they just don't want you close to him. It would be neat if there was more interaction with them, perhaps you could try and talk to him and join his cult.

Re: Preacher cult

Posted: Fri Sep 21, 2018 4:35 pm
by cosmo bozo
I know he's a bounty, one of the first big ones I ever cashed in, But it'd be cool if they were a bit more insidious, at the moment they basically function like a cannibal village, minus the eating....
And having played around with the dialogue editor and it's all it's effects and triggers I can see it being doable.
They could maybe let you join at the cost of sacrificing one of your people to the corn....or whatever it is....