Allow NPCs to use stealth against you.
Mechanics:
-Enemies successfully cloaked are invisible.
-Perception or Assassination (which ever is highest) modify how easy it is to spot them.
-Detecting one cloaked enemy reveals all cloaked enemies for a short time.
In Gameplay:
-Roaming squads of any ninja type should try to stealth KO/disarm as many of your squad as possible before being detected and entering combat.
-If you have a high bounty with any faction, Wandering Assassins will try to stealth KO that character and carry them off to collect.
Enemy Stealth
- Hatsune_Neko
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think would be better if only revealed the one you found.Lord Vorian wrote: ↑Sun Sep 23, 2018 9:36 pm-Detecting one cloaked enemy reveals all cloaked enemies for a short time.
Do you believe the sexes should be equal?
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Then Men would become unmanageable
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
- Lord Vorian
- Posts: 14
- Joined: Thu Sep 13, 2018 3:57 am
I included that for merchant squads or fighter-only squads. If you had no one in your group with enough of the requisite skill, you'd essentially have to wait for each of the ninjas to fail a stealth KO attempt to fight them. Which might mean you have a bunch of low to mid-level fighters totally aware they are being attacked but still dropping one-by one to an invisible attacker, even after you started fighting one or more of them in the open. I just think it makes more sense for the whole group to be revealed, and then you still have to deal with the combat threat with possibly some of your squad KO-d and disarmed.Hatsune_Neko wrote: ↑Mon Sep 24, 2018 2:21 amthink would be better if only revealed the one you found.
You already got penalized for:
- Not having the skill
- Not rotating your sight cones
- Not building lights in your base
I think punishment beyond that is a bit overkill for balance reasons.
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