Sabotage

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Lord Vorian
Posts: 14
Joined: Thu Sep 13, 2018 3:57 am

Mon Sep 24, 2018 3:19 am

Allow sabotage for enemy generators.

Enhanced Stealth Gameplay:

The intention is to add a layer to stealth gameplay by making stealth more difficult, then adding options for the player to overcome said difficulty with.
  • Maintaining stealth in full light with no weather effects should be made more difficult.
  • Players can attack/disable power generators in a town/outpost. (It's a crime of course)
  • NPCs will notice and react once powered structures (like lights) start going offline. Some will investigate the generators while others will alert those sleeping the in the effected buildings.
  • Interior torches should be replaced with powered lights in important buildings.
For Assaults:
  • Players may send stealthy squad mates in to soften the defenses of the defending outpost. This justifies the advanced Harpoons being added to towns because the player now has an option to deal with them.
  • Enemies may do the same to your outpost before an assault. (See this topic viewtopic.php?f=16&t=13960)
  • Enemies may simply attack those structures first if they are unprotected/outside your walls.

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