Hive Soldier Drones Need Head Protection.
Posted: Fri Mar 15, 2019 2:13 am
Could you please add in hats/helmets for Hive Soldier Drones? They are by far the weakest race in the game and cannot live in some places due to not being able to wear a mask. Late game they can still be taken down by a group of Fogmen if they get hit in the head a couple of times and this makes Worker Drones better for combat then them mid-late game. The lack of helm slot and not being a robot is just too much in this game. Also don`t understand why a race so crafty it can make robotic limbs would let it`s fighting force and 1/2 of their men/women as a whole go into battle without protection.to their sizeable head. It also destroys the lore since Soldiers are worse at fighting late game then Workers/Princes as the Soldier are supposed to keep them in check and protect Princes, But what ends up happening in most cases as with Skeletons they get their head knocked off.
And then not being a skeleton they an`t wear a fog mask so they are stuck to acid/arid places. And Also have to eat. So it`s all the negatives of a Skeleton with none of the reasoning or positives of being a robot. Skeletons most likely think they do not need helmets, but soldier drones follow the orders of hive princes that would not let them operate like that.
Thank you.
PS: This was taken from a Reddit post.
So let's calculate the EHP of a Shek in average conditions. He will be wearing full masterwork grade samurai gear plus blackened chainmail. Let's walk through the head calculations.
Samurai helmets have 100% head coverage (100% chance to apply armor protections from damage) and no other equipped armor protects the head. IF ARMOR APPLIES 76% of cut damage will be prevented with 40% of the prevented damage becoming stun, and 57% of blunt damage will also be denied.
I personally weight cut damage to be 4 times the concern of blunt (by availability and threat) - insert your own numbers here if desired. So after weighting, our armor prevents 47.88% damage to the head. Shek have 125 limb health which brings us to a head EHP of 480 including toughness. That is, it would require 480 damage to the head (on average) to get enough through armor to cause KO. Numbers below are from a calculator I made that weights damage types equally. Find it here: https://docs.google.com/spreadsheets/d/ ... 1084821628
Limb: EHP; hit chance
Head: 513; 12.5%
Chest: 1203; 21.875%
Stomach: 1205; 21.875%
Arms: 822; 12.5%, 6.25%
Legs: 1002; 12.5%
Ignoring blood loss, only damage to vitals can put our Shek warrior down. Let's extrapolate the average incoming damage required to KO:
Taking damage consistent with the hit ratios above, our warrior would go down via head damage after 4,104 incoming damage. Chest and stomach damage clocks in at a staggering 5,500.
Humans can manage the same protections at only 100 limb health for an expected KO at 3,283 (head).
Skeletons of the initial type have 2,900 (head), new variants having 3,200 (head).
Hive worker drones and princes would go down at 1,791 (chest), soldiers at 2,388 (chest).
But that's the average, largely influenced by hit chances as you can see with hive soldiers. They have an expected 2,800 damage to KO via an unprotected head!
Next, we'll look at worst case scenario. Let's assume you get unlucky and every hit strikes where you're weakest. See the pattern?
Shek: 513 (head)
Human, hive worker: 410 (head)
Skeleton, hive soldier: 400 (head)
Hive prince: 308 (head)
And then not being a skeleton they an`t wear a fog mask so they are stuck to acid/arid places. And Also have to eat. So it`s all the negatives of a Skeleton with none of the reasoning or positives of being a robot. Skeletons most likely think they do not need helmets, but soldier drones follow the orders of hive princes that would not let them operate like that.
Thank you.
PS: This was taken from a Reddit post.
So let's calculate the EHP of a Shek in average conditions. He will be wearing full masterwork grade samurai gear plus blackened chainmail. Let's walk through the head calculations.
Samurai helmets have 100% head coverage (100% chance to apply armor protections from damage) and no other equipped armor protects the head. IF ARMOR APPLIES 76% of cut damage will be prevented with 40% of the prevented damage becoming stun, and 57% of blunt damage will also be denied.
I personally weight cut damage to be 4 times the concern of blunt (by availability and threat) - insert your own numbers here if desired. So after weighting, our armor prevents 47.88% damage to the head. Shek have 125 limb health which brings us to a head EHP of 480 including toughness. That is, it would require 480 damage to the head (on average) to get enough through armor to cause KO. Numbers below are from a calculator I made that weights damage types equally. Find it here: https://docs.google.com/spreadsheets/d/ ... 1084821628
Limb: EHP; hit chance
Head: 513; 12.5%
Chest: 1203; 21.875%
Stomach: 1205; 21.875%
Arms: 822; 12.5%, 6.25%
Legs: 1002; 12.5%
Ignoring blood loss, only damage to vitals can put our Shek warrior down. Let's extrapolate the average incoming damage required to KO:
Taking damage consistent with the hit ratios above, our warrior would go down via head damage after 4,104 incoming damage. Chest and stomach damage clocks in at a staggering 5,500.
Humans can manage the same protections at only 100 limb health for an expected KO at 3,283 (head).
Skeletons of the initial type have 2,900 (head), new variants having 3,200 (head).
Hive worker drones and princes would go down at 1,791 (chest), soldiers at 2,388 (chest).
But that's the average, largely influenced by hit chances as you can see with hive soldiers. They have an expected 2,800 damage to KO via an unprotected head!
Next, we'll look at worst case scenario. Let's assume you get unlucky and every hit strikes where you're weakest. See the pattern?
Shek: 513 (head)
Human, hive worker: 410 (head)
Skeleton, hive soldier: 400 (head)
Hive prince: 308 (head)