Better ragdolls?
Posted: Fri Mar 22, 2019 10:36 pm
Is there any plan to polish them up? Maybe add some different levels of physics when characters with high strength and a heavy weapon whack them? I would like to see enemies fly across the screen or get smacked a few feet and roll down a hill. Everyone just gets cleaved and drops in place. Except.... on rare occasions, it seems that swinging a weapon can move an already ragdolled corpse in such a way that it pushes a new corpse up into the air. But these corpses usually get stuck in the air or stop ragdolling once they hit the floor and freeze in a pose.