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Quality of Life changes for FCS

Posted: Wed Apr 03, 2019 10:04 am
by Rustledjimm
FCS is a brilliant tool and I thank the devs for making it for us.

Though it could do with a few tweaks and improvements I think.

To begin with, like the game launcher, if there was a "select none" button for deselecting all mods, as FCS automatically selects all mods you last ran in the game. For me that adds up to over 80 mods. A work around is to launch the regular game with no mods selected however then I have to redo my entire mod load order which takes longer than just de-selecting mods manually.

If possible allow armour quality values to be changed at the squad level rather than the faction level, as you can do with weapons.

I will probably have more suggestions as time goes on (I am currently in the process of testing dialogue triggers to see how they actually work)

On that note a little FAQ on certain more obscure parts of FCS might be nice.

e.g how does dialogue under EV_I__________ or EV_MAX trigger?

I'll get around to testing them but if the dev could explain such things beforehand for us modders in future updates that would be great.

Re: Quality of Life changes for FCS

Posted: Thu Apr 18, 2019 8:12 am
by Rustledjimm
Devs added a select all/none button thank you so much.