The ability to randomize inventory items. This is something myself and several others have been wanting for a while now. Personally I feel like it adds a lot to the experience of looting enemies or stealing from sleeping characters, giving them some illusion of being a person in the game, rather than an entity that was spawned 5 minutes ago to run across the area until despawned or killed. Also adds more reason to actually loot enemies, as currently once you have looted one type of character, you know what they all have.
The way I'd suggest the feature to work is to leave the current inventory dropdown untouched. Adding things through the current dropdown would function as a guarantee to have a certain item, no random chance at all. This is still useful for certain cases to be able to guarantee certain items, it also prevents the addition of a system like this from breaking vanilla NPCs.
Then add a new dropdown option, called "Loot" or something. This dropdown would allow the user to select from a vendor list, which would handle all the relative chances of items on its own pretty easily. Then once added to the character, it would have 2 values. Val1 would be minimum number of items to spawn from the vendor list, val2 the max number of items. Very similar to adding debris items to a nest/town.
Ideally this would also allow the ability to add multiple vendor lists to a single character, each one operating independently from the others, pulling from its own values for min/max numbers.
Money items are another thing this system could be used for, as vendor lists already have a section for money item generation, so taking advantage of that to be able to add small amounts of randomized money to characters would be great as well.
FCS Randomized Character Loot
- Random Unit
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As far as I can understand, Vendor Lists are very close to what you've described. So maybe instead of adding a "Loot" dropdown to character's properties, it would be better to flag vendor lists as items so we could add them not only as death items, but also to an NPC's inventory or, let's say, locked containers, so it would expand stealing and looting experience. And it would allow us to add vendor lists to vendor lists, making them more complex.
I have my doubts if the following is possible within the boundaries of the FCS - but if I won't suggest it, I'll never know
I post it here because I think it's related.
It would be great to spawn inventory items when certain conditions are met.
Some examples:
I post it here because I think it's related.
It would be great to spawn inventory items when certain conditions are met.
Some examples:
- Character is a Skeleton? has an Repair Kit (for NPCs that have a chance to spawn as Skeleton, like Tech Hunters).
- Character has a robotic limb? has an Repair Kit.
- Character has high Medic Stats? Has Advanced First Aid Kit.
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