sentinel:
a soldier whose job is to guard something
I want to leave the defense to AI, even I open the base my own town as a public and open a store, even if I accelerate time at x3.
NPCs town are stunding guard. I want to order that sentry in gate as a job. I can command to keep stand there with the HOLD, currently. However, I can not associate priorities with other JOBs. And it really just keeps standing on the spot. and It does not anything until enemy approach to close range.
And gate close and lock is need in response to enemy attack. If it is closed always, customers can not come to the store. If sentinels are watching on a gate, they should shut the gate immediately when enemy tries to invade. and they will instruct to open the gate if there be safe.
I want to let NPC do that.
In previous version, I didn't feel much dissatisfaction. The store counter was not working and not using. At that time it was OK to leave the gate closed. Now it is necessary to open the gate because the store counter is functioning. and also it is quite difficult to control multiple teams at the same time. For example, if I send a team to explore the ruins, I would like to concentrate on it.
If the base has enough troops, I would like to leave to the AI.
Gate: Sentinel Command, lock by AI, and open, close
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