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Give recently enslaved characters a chance to be rescued before they're really enslaved

Posted: Mon Jun 03, 2019 3:41 am
by TacticalMaster
So...imagine doing solo couriers between points when suddenly, they get bullseye'd and taken down by slaver pursuers. Then they start to enslave them right away. In a quick thinking, you have nearby characters who can run fast enough to be able to stop the enslaving attempt. But as soon as that unit gets there...your unit immediately gets enslaved in the last second. And after "stopping" that, the poor unit is still branded as a slave.

What I'd like to suggest here is...if you have spare units available nearby your captured character by slavers, can you at least give them a chance to be rescued by others and nullify the enslaving attempt? Because...reaching the slavers at the last second before they have branded the unit as a slave? Shouldn't they like..."process" the new slave first before finally labeling them as a slave? Having to stop them after being like 1 second late, is like a margin. Don't you think?