Counterattacks as a block/dodge "critical sucsess"
Basically a buff to very high skill characters that has them not only block/evade and opponent's strike, but immediately follow it up with an attack or takedown. These counters could themselves be blocked although some penalty may make sense. This would be nice to see in Kenshi 2 and make the upper echelons of character skill feel more distinct. As things stand combat can get a bit funky when numbers vs skill gets put to the test, and often one side never gets a chance to attack. To prevent this from being OP such counters should be interruptible by a 3rd party launching their own attack, either forcing a block, dealing damage, staggering, or some mix of the above. If anyone has played Kingdom Come: Deliverance they should have a a idea of what I'm suggesting here, since that game has a nearly identical system.
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