More options for building

The place to request or suggest new ideas and features.
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heu3becteh
Posts: 9
Joined: Fri Jan 17, 2020 11:18 pm

Wed Jun 03, 2020 10:09 am

1. Grid snap and precise building.

It would be very useful to have some grid snapping/alignment when placing the object inside the building, now you have to do that manually, and the result is not always satisfactory.
It may be done by highlighting the object horizontal borders (and maybe center/corner points), and by clicking on it the next object will be rotated the same way.
Pressing the rotation button will rotate the object on set amount of degrees (maybe even adjustable in settings), moving it will move it on set distance, unless grid snap is turned off.

2. Use shelves and place some utensil/stuff to make your place look habitated.

All the player-made tables and shelves now are empty, while in shops/buildings they are occupied. In building mode you can even place objects similar way, but it is not available to build, because “too close to other building”. Maybe it should be allowed to build on shelves like that and even place objects from inventory like that?

3. More buildings.

There could be an option to remove/add the ladder inside the house. Place side ladders to get on the roof outside and to remove the ladder inside.

Roofs besides the flat ones.
Option to look inside your base buildings: because you can not see inside without sending character there, you have to put storages on the rooftop now.

Build on the flat foundation by default (without building being inclined depending on the relief), foundation may require material to build.

Place reinforced doors, different levels of locks, traps.

Specific objects/buildings for jail, stall. Prisoner pole, jail cell, beds for animals.

Camp buildings:
viewtopic.php?f=16&t=13835

Arena:
viewtopic.php?f=16&t=14727
viewtopic.php?f=16&t=13552

4. Modular building system.

It would be very cool to see some king of modular building system where you could place rooms, select types for different parts of building.

That way there will still be some presets and unified parts, but the result building can be customized to suit the player needs the best.

5. Buildings from different material.

From the technical point of view they may be different only in textures (and material requirements?), but it can provide good options for player to customize the base.

Other material (like wood?) could be added with a ways to acquire it, or the same generic building material could be used.

6. Roads.

There may be an option to place roads, which will increase the movement speed of characters on them.

Best regards.

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