[Kenshi 2] Support or Trick/Entangling weapons. (Kusarigama+others)
Posted: Tue Mar 16, 2021 1:22 pm
I think its possible to spice up combat a bit more within the existing system by adding a new weapon group.
Call it Trick Weapons? Or maybe Support Weapons, Dirty Weapons, or Ninja Weapons?
Whatever you want to call it this weapon group will take a more supportive role on the battlefield. What I mean by that is that these weapons will have sort of terrible stats in terms of damage but they make up for that by having disabling effects on their targets.
Two good examples would be the Kusarigama and the Slave Catch Pole.
The Slave Catch Pole is simple, the character wielding it attacks as normal in melee, but when he hits his opponent the weapon doesn't just do a little damage but also catches the enemy. Once thusly attached to an enemy the character wielding the Slave Catch Pole would continue making attacks on his turn as normal but now his attacks will try to force the enemy into a prone position, this will make the opponent who is now prone a very easy target for your other characters to attack.
The Kusarigama works similarly but slightly differently. This weapon is a sickle with a chain attached. The character wielding this will attack with it in melee, but it has two different attacks it can perform, a chain attack that entangles the opponent or a sickle attack which is just a normal attack that deals a little bit of damage. Entangling the opponent is the more significant property of the weapon, which will disable the bodypart that it attacks/entangles, possibly taking the opponent out of the fight or making him an easier target.
The goal of these kinds of weapons is supportive, their damage could be nonexistent or just very low. It depends how good the entangling effect of the weapon is. You can add a variety of weird weapons to this group, various Kusarigama's, the Slave Catch Pole, just a Chain or Spiked Chain, Nets, a very short range (melee) Harpoon Gun with rope or metal wire attached. You've got options, as long as its some kind of entangling weapon.
The entangling portion could also be of various strengths, for example the Slave Catch Pole could deal no damage at all but it has a very strong entangling effect vs the Kusarigama which has a weak entangling effect but still deals some ok damage. Entangling could have a variety of effects, from completely disabling a body part to merely causing some kind of penalty associated with that body part.
The biggest value of adding these weapons is that melee target priority finally becomes a thing in Kenshi, now you can have a few of these weapons in your army and aim to attack high priority targets with them to make it easier to defeat those targets. And as long as the damage of these weapons is low or nonexistent enough they won't replace the need for all the normal weapons we already have, they will simply play a supportive role.
Call it Trick Weapons? Or maybe Support Weapons, Dirty Weapons, or Ninja Weapons?
Whatever you want to call it this weapon group will take a more supportive role on the battlefield. What I mean by that is that these weapons will have sort of terrible stats in terms of damage but they make up for that by having disabling effects on their targets.
Two good examples would be the Kusarigama and the Slave Catch Pole.
The Slave Catch Pole is simple, the character wielding it attacks as normal in melee, but when he hits his opponent the weapon doesn't just do a little damage but also catches the enemy. Once thusly attached to an enemy the character wielding the Slave Catch Pole would continue making attacks on his turn as normal but now his attacks will try to force the enemy into a prone position, this will make the opponent who is now prone a very easy target for your other characters to attack.
The Kusarigama works similarly but slightly differently. This weapon is a sickle with a chain attached. The character wielding this will attack with it in melee, but it has two different attacks it can perform, a chain attack that entangles the opponent or a sickle attack which is just a normal attack that deals a little bit of damage. Entangling the opponent is the more significant property of the weapon, which will disable the bodypart that it attacks/entangles, possibly taking the opponent out of the fight or making him an easier target.
The goal of these kinds of weapons is supportive, their damage could be nonexistent or just very low. It depends how good the entangling effect of the weapon is. You can add a variety of weird weapons to this group, various Kusarigama's, the Slave Catch Pole, just a Chain or Spiked Chain, Nets, a very short range (melee) Harpoon Gun with rope or metal wire attached. You've got options, as long as its some kind of entangling weapon.
The entangling portion could also be of various strengths, for example the Slave Catch Pole could deal no damage at all but it has a very strong entangling effect vs the Kusarigama which has a weak entangling effect but still deals some ok damage. Entangling could have a variety of effects, from completely disabling a body part to merely causing some kind of penalty associated with that body part.
The biggest value of adding these weapons is that melee target priority finally becomes a thing in Kenshi, now you can have a few of these weapons in your army and aim to attack high priority targets with them to make it easier to defeat those targets. And as long as the damage of these weapons is low or nonexistent enough they won't replace the need for all the normal weapons we already have, they will simply play a supportive role.