Kenshi 2: Narrative World
Posted: Wed Jun 14, 2023 3:33 am
I've only recently started playing Kenshi so my experience is somewhat limited, but there is a clear lack of connection between characters and the world. Before I go any further, I understand that this could be a result of Kenshi's partially finished state and not intended in the final version of the game. However, I find that characters will rarely mention relevant locations, factions, or events. Dialogue functions as if the world is practically nonexistent and the linear dialogue framework in the editor hinders the ability to create dynamic, branching dialogue.
In RPGs, events are often tied to specific branches of dialogue as some player dialogue choices translate into player choices for an aspect of the world or their character. In the case of Kenshi and Kenshi 2 I believe this connection is especially important because it would become probably the most important means of meaningful progression into the endgame. Endgame gear and outposts can serve as a catalyst for larger events, narratives, and quests for the player to complete.
I have a lot of thoughts on the subject and I wholeheartedly believe that adding significant narrative depth to Kenshi 2 would make move up from a really great game to a masterpiece. Players want to experience a living, breathing world and for their character decisions to make a real impact on that world. Currently, I'm working on a mod to add those features to Kenshi with the existing modding tool and I have experience doing similar things in the past. I would love for anyone on the team, dev or otherwise, to reach out to me. I would be willing to provide a detailed, concise outline of narrative design ideas for Kenshi 2 in addition to my own dynamic dialogue and quest system for UE4. A long shot probably, but I'd rather try than not. Regardless, I appreciate anyone taking the time to read this and I wish you the best!
In RPGs, events are often tied to specific branches of dialogue as some player dialogue choices translate into player choices for an aspect of the world or their character. In the case of Kenshi and Kenshi 2 I believe this connection is especially important because it would become probably the most important means of meaningful progression into the endgame. Endgame gear and outposts can serve as a catalyst for larger events, narratives, and quests for the player to complete.
I have a lot of thoughts on the subject and I wholeheartedly believe that adding significant narrative depth to Kenshi 2 would make move up from a really great game to a masterpiece. Players want to experience a living, breathing world and for their character decisions to make a real impact on that world. Currently, I'm working on a mod to add those features to Kenshi with the existing modding tool and I have experience doing similar things in the past. I would love for anyone on the team, dev or otherwise, to reach out to me. I would be willing to provide a detailed, concise outline of narrative design ideas for Kenshi 2 in addition to my own dynamic dialogue and quest system for UE4. A long shot probably, but I'd rather try than not. Regardless, I appreciate anyone taking the time to read this and I wish you the best!