Small features that could make making RPG style mods much easier.
Posted: Sat Sep 23, 2023 11:31 am
There are a few things that really act as a road block to adding in more RPG style features to the game through modding.
- Having an NPC "take" an item from the player. It could be deleted too. But basically removing something from player inventory. Let's say you make a dialogue where an NPC wants the player to bring them Science Books. You can have books in your inventory and have that trigger a special convo, but you cannot give the NPC the books and the books cant be deleted from your inventory through dialogue options. So if you wanted to make a sort of repeatable quests where you hand objects in, you can't.
-Add a lock and unlock dialogue feature that is cross NPC. Right now the feature only works on the NPC it is used on. You can use relation values to achieve a similar effect but it is not 100% the same.
- Add a feature to buildings - functionality, which would allow you to set a hard stat requirement to use an object. Example, so I can make a control panel in a ruin that requires Science and Robotics to use.
- Add dialogues to objects. This would avoid having to make NPCs to pretend they are objects that you can "talk to" aka some AI mainframe.
- Having an NPC "take" an item from the player. It could be deleted too. But basically removing something from player inventory. Let's say you make a dialogue where an NPC wants the player to bring them Science Books. You can have books in your inventory and have that trigger a special convo, but you cannot give the NPC the books and the books cant be deleted from your inventory through dialogue options. So if you wanted to make a sort of repeatable quests where you hand objects in, you can't.
-Add a lock and unlock dialogue feature that is cross NPC. Right now the feature only works on the NPC it is used on. You can use relation values to achieve a similar effect but it is not 100% the same.
- Add a feature to buildings - functionality, which would allow you to set a hard stat requirement to use an object. Example, so I can make a control panel in a ruin that requires Science and Robotics to use.
- Add dialogues to objects. This would avoid having to make NPCs to pretend they are objects that you can "talk to" aka some AI mainframe.