Visible equipment
Posted: Thu Oct 11, 2012 8:49 am
I'd like to see all of my equipment visible on my person. Personally, I've never really liked the whole grid inventory thing, because it's a very abstract method of limiting your inventory space that really has very little resemblance to reality. If I have 6 swords on my person, then how is my character holding them all? And if he can't possibly do that in reality, then I'd prefer it if it couldn't be done in-game. Of course, that would hurt us more than help in most cases probably, so a lot of people might not like it. Just my two cents. Of course, you'd still have backpacks.
Wait.... also, speaking of backpacks. Maybe it would be cooler to arrange inventory in backpacks by the actual compartments in or on the backpack. It's possible that that may be more cumbersome than just the simple grid scheme, which would be fine for the backpack I guess. But I'm envisioning a squire-type cohort with a towering stack of equipment roped together on his back, or a pack mule or something. Or swords hanging off of a backpack rather than inside of it. Some of it is just fluff and some of it would have a fairly meaningful effect on the game. My main issue is that, even though most games embrace completely ludicrous inventory systems, I've come to see this game as one that aims for realism, otherwise I probably wouldn't complain about this.
Oh and one more thing... a major inventory overhaul like this might possibly take emphasis off of the "loot and sell" play style, but it could emphasize other things. For instance, merchants carrying their wares on their backs would make way less sense (like real life), and they would need animal-drawn carts or something (whatever the big guy's got planned for that), which could make caravan heists more interesting. That could also apply to looting and scavenging, so you could have a cart that drives around all day with a couple of fighters up front looting and whatnot and have some sort of ice-cream-truck/pawn-shop-like service that drives around setting up shop and selling to people, complete with a catchy tune! Also, the lone ronin type guy wouldn't be able to carry as much, so the emphasis would switch to traveling light and surviving, honing your skills or whatever guys who want to be alone in the wilds do.
Whew, hope I'm still making sense. Sorry. Anyway, these are my suggestion/flights of fancy regarding inventory. Thanks for your time.
Wait.... also, speaking of backpacks. Maybe it would be cooler to arrange inventory in backpacks by the actual compartments in or on the backpack. It's possible that that may be more cumbersome than just the simple grid scheme, which would be fine for the backpack I guess. But I'm envisioning a squire-type cohort with a towering stack of equipment roped together on his back, or a pack mule or something. Or swords hanging off of a backpack rather than inside of it. Some of it is just fluff and some of it would have a fairly meaningful effect on the game. My main issue is that, even though most games embrace completely ludicrous inventory systems, I've come to see this game as one that aims for realism, otherwise I probably wouldn't complain about this.
Oh and one more thing... a major inventory overhaul like this might possibly take emphasis off of the "loot and sell" play style, but it could emphasize other things. For instance, merchants carrying their wares on their backs would make way less sense (like real life), and they would need animal-drawn carts or something (whatever the big guy's got planned for that), which could make caravan heists more interesting. That could also apply to looting and scavenging, so you could have a cart that drives around all day with a couple of fighters up front looting and whatnot and have some sort of ice-cream-truck/pawn-shop-like service that drives around setting up shop and selling to people, complete with a catchy tune! Also, the lone ronin type guy wouldn't be able to carry as much, so the emphasis would switch to traveling light and surviving, honing your skills or whatever guys who want to be alone in the wilds do.
Whew, hope I'm still making sense. Sorry. Anyway, these are my suggestion/flights of fancy regarding inventory. Thanks for your time.