More police and town citizens

The place to request or suggest new ideas and features.
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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Sat Oct 13, 2012 8:24 am

Feels a bit silly atm that with 7 guys i can wipe out every town in the game with ease... I remember after the first releases of this game there were more patrols inside towns and more of them guarding the gate at all times. Would be nice to get more again, or if its a bug for the vanishing police bug to be less prevalent. oh, and they should probably respawn like bandits at this point of the game.

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Marcuss2
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Joined: Thu Sep 27, 2012 8:47 pm
Location: Czech Republic

Sat Oct 13, 2012 10:18 am

Added to suggestions list
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Scotterius
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Location: North Carolina, USA

Wed Oct 17, 2012 3:31 am

The level of mobs is arbitrary and is not represenative of the end game. The game is in alpha, it is purely a test sand box for concepts in trial. For now, you can install mods to a dress this short coming. Eternal Vigilance: the price of pastry, for example, increases the number and difficulty of many spawns. Towns are certainly harder to raid.
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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Fri Oct 19, 2012 1:57 pm

Scotterius wrote:The level of mobs is arbitrary and is not represenative of the end game. The game is in alpha, it is purely a test sand box for concepts in trial.
Um. That's the reason for the thread?

Did i claim it would be "representative of the end game"? No. Thanks for your pointless reply though.

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