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Character Wheel
Posted: Sat Nov 03, 2012 2:02 pm
by johnpauliloilo
So.. i was thinking about wheels... (dont ask why)
Instead of those dropdown menu when you right click a character, i was hoping if it would be exchanged with a wheel, just like the one in assassins creed when you select an item...
Like this(but it would be very small):
The wheel would change on what you want to do, of course... it would simplify some things if the menu gets too complicated. and it would look 43% better in my opinion..

Re: Character Wheel
Posted: Sat Nov 03, 2012 9:32 pm
by iSuck345
Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, it wold barely be able to hold all of that, and worst of all is that we can get alot more of different materials into it and it may not hold everything. Also, ammo won't just appear next to the weapon, it will (problably) not be "inside" the crossbow/bow and it may occupy more space. Also, we can't hold everything because the slots tell us how much we can hold and how much space there is and if we can flip. Example: I have 7 sabres (don't ask why

) and they all have weight. There isn't much space left in the slot system, but in the wheel system you can have as many times as you want, having just a speed penalty that can be easelly ignored and alot of profit can be made unrealistically. If you put a item limit in it, you can just buy a s***load of sabres that occupy more space and have alot of medkits that occupy less space and should be bigger in quantity. And even if you put limits for certain items, you can just max out all thoose limits and still have the unfair profit, therefore the wheel can be exploited multiple times, which makes it unwanted. I hope that you understand this. Oh and just another thing... I WILL NOT PUT ANY PARAGRAPHS I NEVER WILL DEAL WITH IT

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Re: Character Wheel
Posted: Sun Nov 04, 2012 8:32 am
by DrSalvador
iSuck345 wrote:Even thought it might look more cool, what if there are too many things to select from the wheel? Example: I got a crossbow, some bolts, a sword, a different sword, another different sword, a hat, some pants, shirts, armor, rum, rice, meat and building materials. If we wold have to see the wheel, it wold barely be able to hold all of that, and worst of all is that we can get alot more of different materials into it and it may not hold everything. Also, ammo won't just appear next to the weapon, it will (problably) not be "inside" the crossbow/bow and it may occupy more space. Also, we can't hold everything because the slots tell us how much we can hold and how much space there is and if we can flip. Example: I have 7 sabres (don't ask why

) and they all have weight. There isn't much space left in the slot system, but in the wheel system you can have as many times as you want, having just a speed penalty that can be easelly ignored and alot of profit can be made unrealistically. If you put a item limit in it, you can just buy a s***load of sabres that occupy more space and have alot of medkits that occupy less space and should be bigger in quantity. And even if you put limits for certain items, you can just max out all thoose limits and still have the unfair profit, therefore the wheel can be exploited multiple times, which makes it unwanted. I hope that you understand this. Oh and just another thing... I WILL NOT PUT ANY PARAGRAPHS I NEVER WILL DEAL WITH IT

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Umm. How about a character whell with Inventory, Loot, Pick up, First Aid, Bodyguard, Follow, Etc.? Sounds WAY more understandable than the tangent you wrote.
Re: Character Wheel
Posted: Sun Nov 04, 2012 2:03 pm
by iSuck345
I just said that the wheel can be easelly eploitable, but if it's a wheel to display actions, it wold be kinda cool

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Re: Character Wheel
Posted: Sun Nov 04, 2012 2:39 pm
by Marcuss2
Added to suggestions list
Re: Character Wheel
Posted: Sun Nov 04, 2012 3:00 pm
by johnpauliloilo
iSuck345 wrote:I just said that the wheel can be easelly eploitable, but if it's a wheel to display actions, it wold be kinda cool

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haha that's what i actually meant dude XD, sorry if i kinda misled you.
Marcuss2 wrote:Added to suggestions list
Tnx dude

Re: Character Wheel
Posted: Tue Dec 25, 2012 9:54 am
by Wilcol
You could have a wheel with multiple tiers. So, the first tier is stuff like actions, formations/movement, inventory, that sort of thing. Then you select one, and go to the next tier. So, you select actions > medical > first aid, or actions > medical > splint.