Better Armour, Deadlier Swords [Discussion]
Posted: Tue Jan 08, 2013 7:55 am
I would like to put forward the idea of higher-protection on the armour and higher-damage on the swords for discussion.
As quickly comes to mind, there is no necessity for this to be in the main game, since modders will get good at tweaking the combat as time goes on. Thus, this is merely a discussion, for whether higher values on armour and weapons could improve the game.
Haven't seen if there was anything mentioned in a FAQ or the like, but I have honestly been wondering if this is already the intention of Chris. My reason for wondering this, is I noticed some of the items have not yet been balanced--such as the "chainmail hood" which has a higher price but a lower protection rating then a straw hat. This has caused me to wonder if there will be a large revision to stats across the board. Especially since limb replacement might be planned.
The main point of this discussion, of course, is whether there would be an improvement from increasing the armour and damage values.
Kenshi being the kind of game it is, I do feel a greater deadliness might enhance its moderately grim theme. One thing I would particularly love to do, is take on a large group of weak enemies, using tactics to eliminate them single-handed.
As quickly comes to mind, there is no necessity for this to be in the main game, since modders will get good at tweaking the combat as time goes on. Thus, this is merely a discussion, for whether higher values on armour and weapons could improve the game.
Haven't seen if there was anything mentioned in a FAQ or the like, but I have honestly been wondering if this is already the intention of Chris. My reason for wondering this, is I noticed some of the items have not yet been balanced--such as the "chainmail hood" which has a higher price but a lower protection rating then a straw hat. This has caused me to wonder if there will be a large revision to stats across the board. Especially since limb replacement might be planned.
The main point of this discussion, of course, is whether there would be an improvement from increasing the armour and damage values.
Kenshi being the kind of game it is, I do feel a greater deadliness might enhance its moderately grim theme. One thing I would particularly love to do, is take on a large group of weak enemies, using tactics to eliminate them single-handed.