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Jobcenters, Journeys, Quests, Eventsystem

Posted: Mon Feb 18, 2013 3:14 pm
by spoon
From some other requests like getting robbed, I thought how to be able to earn money if you maybe lost all your weapons and need money.

1. Jobcenters

A house where everybody can (even you) can look for Jobs and find somebody to do something for you.

Jobs:
1. Delivery - Town X needs some water - Delever it in time - calculate reward by distance + time
2. Building - Town X needs a Building Y
3. Crafting ...

Journeys:
1. Traveller X needs a group of Guards / Travellers to carry some stuff to Town Y
2. Find relic in undiscovered Lands
3. Build up a new settlement at point X and defend until ... population = X or Walls are finished

Quests:
1. Defend Town X from War with Town Y
2. Robbers kidnapped the doughter of Minister X - help her to escape
3. A Town is low on water, population is starving, build X wells

Events:
1. Big Wars
2. Sandstorm
3. Curse/Plague
4. Animal Invasion

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Mon Feb 18, 2013 10:22 pm
by Mattk50
first would probably be the whole caravan guards paying you to act as a meatshield for them thing thats unimplemented atm, and they should pay you based on your fighting skills/gear/reputation. But if you lose all of your ability to fight, no sword no money etc laboring would have to do it for you.

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Tue Feb 19, 2013 12:37 pm
by Cat_Fuzz
Image

Would you be able to sign-on and get benefits, but only after you've tried looking for other jobs. :p.

On a serious note though, there is already a recruitment centre in the capital, but these are some nice ideas to expand it.

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Tue Feb 19, 2013 10:52 pm
by Tolwrath
I dunno about a job CENTER. I'd hate to see this turn into just another bulletin board in the middle of town, taunting you with some colored exclamation mark. Giving you all the means of making money, without ever having to talk to a person who has a job request.

Rather you should be able to talk to people in different buildings to get different jobs. Like you might get crafting requests from specific shop owners, caravan jobs from the trade depot, waiting tables from the bar, etc. If you're looking for a centralized place to hear about jobs, then you'd check with the "mayor", bartender, or sheriff and one of them could tell you who HAS jobs, but not necessarily what the jobs are.

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Fri Feb 22, 2013 4:48 pm
by spoon
Cat_Fuzz wrote: Would you be able to sign-on and get benefits, but only after you've tried looking for other jobs. :p.
:lol: The "benefits"-Idea is great!

Update to Journeys:
What I meant with this is a long travel to far places and it takes longer time and then needs most of your attention, keeping you doing something special because different things happen like attacks on the way, some members need healing, you need to talk to someone or find somebody in a town, ...

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Fri Feb 22, 2013 8:41 pm
by iSuck345
I can already imagine... it can also show how much unemployment is present in a town.

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Fri Feb 22, 2013 9:49 pm
by spoon
And if it's your town, you have to pay the unemployed or find jobs for them, let them work in mines or hospitals :D

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Sat Feb 23, 2013 4:20 pm
by iSuck345
Maybe if I put them to use into making thoose giant pyramids that need to be constructed... or maybe a castle, or I may just use them as cheap militia that will get better equipment and training as my economy improves... in a way that it doesn't harm my economy too much, of course.

Re: Jobcenters, Journeys, Quests, Eventsystem

Posted: Wed Mar 27, 2013 9:35 am
by Paddy
It would love to see small Jobs , Help out in the Hospital, be an carpenter and Repair the Funiture of some Stores or stuff.

I think they dont need to bring much Money they even can be some Jobs like volunteer Work in the Poor Man“s Hospital. No Money but chance to increase your Medic skills.