Camera Alterations & Tutorial Suggestions
Posted: Thu Mar 21, 2013 5:25 pm
Hi! So I just tried your game out now and so far, I think its really interesting and I am looking forward to seeing in progress. A couple of things jumped out at me right away that I think could help the game.
The main thing that I thought of first was the camera could use some work. I'm sure its far from finished, but I have a few suggestions about how it might be made better.
Firstly, a button or mode that lets the camera automatically center and follow on your selected character(s) would be really helpful in long travel so the player does not need to keep scrolling to keep up with whomever is moving
Secondly, I would love to see an alternate camera mode that not only follows the selected character but also mimics 3rd Person action games. Think of how Dragon Age: Origins allowed the player to switch between an isometric(ish) mode that covered the whole party like Baulders Gate but then allowed the player to switch to a 3rd person over-the-shoulder mode where WASD moved the selected character. This mode was somewhat similar to how MMOs generally look.
Additionally, I have some ideas for a tutorial of sorts. I may have been mistaken, but the building you start in front of did not seem to have any trade goods for sale. It would be nice to provide some kind of cheap trade good there to introduce that gameplay mechanic to the player right away.
The same goes for combat. It would be helpful, I think, to force the player into an easy fight very early just so they can get used to how combat works in a safe(ish) situation. That way they know what to expect when real fights occur later.
These are what stuck out to me right away, let me know what you think you get a chance. Thanks!
The main thing that I thought of first was the camera could use some work. I'm sure its far from finished, but I have a few suggestions about how it might be made better.
Firstly, a button or mode that lets the camera automatically center and follow on your selected character(s) would be really helpful in long travel so the player does not need to keep scrolling to keep up with whomever is moving
Secondly, I would love to see an alternate camera mode that not only follows the selected character but also mimics 3rd Person action games. Think of how Dragon Age: Origins allowed the player to switch between an isometric(ish) mode that covered the whole party like Baulders Gate but then allowed the player to switch to a 3rd person over-the-shoulder mode where WASD moved the selected character. This mode was somewhat similar to how MMOs generally look.
Additionally, I have some ideas for a tutorial of sorts. I may have been mistaken, but the building you start in front of did not seem to have any trade goods for sale. It would be nice to provide some kind of cheap trade good there to introduce that gameplay mechanic to the player right away.
The same goes for combat. It would be helpful, I think, to force the player into an easy fight very early just so they can get used to how combat works in a safe(ish) situation. That way they know what to expect when real fights occur later.
These are what stuck out to me right away, let me know what you think you get a chance. Thanks!