UI improvement, Bandits, and Testing

The place to request or suggest new ideas and features.
Post Reply
User avatar
Pep Legend
Posts: 4
Joined: Fri Mar 22, 2013 10:00 pm

Sat Mar 23, 2013 1:58 am

So this is my first post on the forums, and I am feeling a little skittish about my research, so here goes. *EDIT* Rearranged and renamed post in the hopes its easier to find. Also, any ideas on what I should try to test next?

User interface suggestions:
1) Exp meter showing status of current exp progress for each skill/stat
2) Game speed lock so that it stays the same speed after pausing and when you alt tab
3) Ability to rearrange characters in the unit order at bottom of screen
4) Give a clear indicator of when you are selecting an item on the ground (by having your cursor be surrounded by a bright color or light)and increase the size of the selection box on items(backpacks, swords, boots etc)
5) Give a clearer description of what the trader back packs do, that they let you stack items inside them

Expanded bandit content:
1) Bandit weapon variety(Heavy, katana, and hackers, not just sabers!)
2) Bandit hit squads for turning in bounties
3) Turning in a bounty bandit reduces standing with that bandit's faction
4) Bandits inhabit your abandoned base, or other ruins
5) Bandit bases
6) Decrease probability of bandits appearing near town, or wandering into one except in large numbers
7) If you increase standing with bandits enough you can recruit them into your ranks
8) Cash on bandits(small amounts 30-50)
9) Improve hit detection on moving targets, and unit flanking AI
10) Melt down weapons into bars for reforging

I started and played each option available in the game, and the goal was to get my character in a suit of copper plate or better, with a weapon that deals .5 damage or better. My primary source of income from all of these runs was looting the bandits that the guards kill outside town every time I get within sight distance of a new town. Whether or not it is intended, it is fairly easy to come by cash without having to fight at all by waiting for(or luring) bandits to run into the town guards.

Freedom seekers (easiest)
about 30 minutes to skirmish ready

Military Survivor (easier)
about 10 minutes to skirmish ready

Trader (easy)
about 30 minutes until skirmish ready

Old soldier (medium)
about 30 minutes to skirmish ready

Wanderer (hard)
solo about 2 hours to skirmish ready

Thanks for reading my feed back! Looking forward to this game being awesome.
Last edited by Pep Legend on Wed Mar 27, 2013 7:03 pm, edited 1 time in total.
Image

User avatar
toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Sat Mar 23, 2013 5:24 am

When deciding on a name for your suggestions, please do not use the word "Suggestion(S)" as the title. (It makes your ideas/comments harder to find later)
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)

Semper fidelis amplus crustulum!
Image
Kenshi forum rules: (We will assume that you have read this).

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 3 guests