Some changes I would like to see implemented
Posted: Wed Mar 27, 2013 2:00 am
I bought Kenshi when I saw it in the recent steam sale. I love the atmosphere of the game, I'm having a lot of fun with it, am really impressed with how far along it is and can see a remarkable potential in it, and am really looking forward to future updates.
There are a few things that could be done that I think would noticeably improve the player experience and make it more enjoyable. Some seem like pretty minor changes, others more complicated.
1) First and foremost, I would like bandits to stop chasing you if you get to close to a town. Bandits would know they have no chance against the town guards, and this would stop the "drag bandits to town guard and loot them for gold" early kick start, which makes the exciting and highly vulnerable early game so interesting.
2) The [b]combat system when running away[/b]. At the moment, when I need to run away from bandits, even if i'm loaded up on items to the point where I have "Heavy" encumbrance, their attack animation is slow enough that by the time the swing ends I'm out of reach, and can just walk back to town without ever getting hit. Again a little too easy. I'd rather have to dump my backpack and all my hard earned loot to get away from the band of bandits chasing me. Maybe they could even stop chasing me to loot my discarded goods instead.
3) An easier way to sell to traders. I've currently set up a nice little town, with good trade goods coming out (bread, rum, building materials which i don't need anymore) and have a small party of 4 roaming, killing, looting and selling. The problem is, if I load up 2-3 guys with loot, either trade goods or weapons looted on various bandits, I'll have to spend a significant amount of time walking to every single trader in the town to sell the items, and sometimes even have to move to a different town because I have too much to sell. Stacking weapons and trade goods in stacks up to 6 in trader backpacks would resolve this.
4) Be unable to put a filled up backpack in my inventory, or in another backpack. At the moment, my roaming party, sets out with -10 combat stats trading backpacks which I just remove from my shoulders when I need to fight and put back on when I need to loot. This would force me to organize my squad with a few fighters and maybe a couple of looters/medics that would have light combat equipment but could carry a lot of gear, while the fighters would have the heavy equipment and do all the fighting.
5) Have manual labor increase strength. Maybe encumbrance could also factor in how fast the strength is increased AND how fast the work is done. For example, you could have all your miners wear heavy equipment and be encumbered, which would increase their strength pretty fast, but would significantly lower their efficiency and productivity. You would sacrifice productivity for training.
6) Storage for bread/rum/cloth. I hate having to manually walk my guy to the storage chest every time he's made 5 of whichever luxury good he's making. I assume that feature was planned anyway but wanted to put it out there.
7) This one's a little more out there. Sparring has been mentioned before, and I would love to see that. Something else I would love to see is once one of your characters has reached a really high skill in a weapon skill and/or martial arts and/or fighting spirit (stats that I see are planned for the future) some people would seek you out for training and/or duels with such a high skilled opponent. Your renown as a great fighter would attract people to you for knowledge and/or a competition to know who's best.
I had other ideas but I can't recall them right now.
Again, I'm really excited about this game and love to see what can be done with it.
There are a few things that could be done that I think would noticeably improve the player experience and make it more enjoyable. Some seem like pretty minor changes, others more complicated.
1) First and foremost, I would like bandits to stop chasing you if you get to close to a town. Bandits would know they have no chance against the town guards, and this would stop the "drag bandits to town guard and loot them for gold" early kick start, which makes the exciting and highly vulnerable early game so interesting.
2) The [b]combat system when running away[/b]. At the moment, when I need to run away from bandits, even if i'm loaded up on items to the point where I have "Heavy" encumbrance, their attack animation is slow enough that by the time the swing ends I'm out of reach, and can just walk back to town without ever getting hit. Again a little too easy. I'd rather have to dump my backpack and all my hard earned loot to get away from the band of bandits chasing me. Maybe they could even stop chasing me to loot my discarded goods instead.
3) An easier way to sell to traders. I've currently set up a nice little town, with good trade goods coming out (bread, rum, building materials which i don't need anymore) and have a small party of 4 roaming, killing, looting and selling. The problem is, if I load up 2-3 guys with loot, either trade goods or weapons looted on various bandits, I'll have to spend a significant amount of time walking to every single trader in the town to sell the items, and sometimes even have to move to a different town because I have too much to sell. Stacking weapons and trade goods in stacks up to 6 in trader backpacks would resolve this.
4) Be unable to put a filled up backpack in my inventory, or in another backpack. At the moment, my roaming party, sets out with -10 combat stats trading backpacks which I just remove from my shoulders when I need to fight and put back on when I need to loot. This would force me to organize my squad with a few fighters and maybe a couple of looters/medics that would have light combat equipment but could carry a lot of gear, while the fighters would have the heavy equipment and do all the fighting.
5) Have manual labor increase strength. Maybe encumbrance could also factor in how fast the strength is increased AND how fast the work is done. For example, you could have all your miners wear heavy equipment and be encumbered, which would increase their strength pretty fast, but would significantly lower their efficiency and productivity. You would sacrifice productivity for training.
6) Storage for bread/rum/cloth. I hate having to manually walk my guy to the storage chest every time he's made 5 of whichever luxury good he's making. I assume that feature was planned anyway but wanted to put it out there.
7) This one's a little more out there. Sparring has been mentioned before, and I would love to see that. Something else I would love to see is once one of your characters has reached a really high skill in a weapon skill and/or martial arts and/or fighting spirit (stats that I see are planned for the future) some people would seek you out for training and/or duels with such a high skilled opponent. Your renown as a great fighter would attract people to you for knowledge and/or a competition to know who's best.
I had other ideas but I can't recall them right now.
Again, I'm really excited about this game and love to see what can be done with it.