Slaves/Prisoners

The place to request or suggest new ideas and features.
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Zuty Puty
Posts: 13
Joined: Tue Mar 26, 2013 10:17 pm

Wed Mar 27, 2013 3:08 am

Pretty simple concept; I want to be able to patch up bandits that survive fights with me, throw some chains on them, and send them to the mines. Maybe even have a mechanic where they will try to revolt/escape if you give them the chance to. Executions would lower their morale, helping to prevent this.

Of course, this should go both ways. If an enemy group wins against mine, they should be able to capture my men, in which case they would be removed from your member list so that you cannot just center the camera on them to find them. Instead, the enemy would take your men to their base. If you track them and find their base, it should also be possible to free your men as well as any of their slaves; possibly recruiting some of the ones you free.

Maybe even add a slaver faction so that you can buy/sell slaves, or even buy back one of your captured group members.

EDIT: Just noticed there actually already is a slaver faction...I'd still like for slavery to be somewhat similar to what I already said though.
Last edited by Zuty Puty on Wed Mar 27, 2013 5:31 am, edited 1 time in total.

Booter
Posts: 17
Joined: Tue Mar 26, 2013 11:28 pm

Wed Mar 27, 2013 3:10 am

How deliciously evil. im +1 on this one. i shall begin the planning of my mighty pyramid immediately. :twisted:

Mikee251
Posts: 6
Joined: Wed Mar 27, 2013 3:48 am

Wed Mar 27, 2013 3:51 am

God I would love this, just have them make building materials all day while my men watch them with swords in their hands...
anyways in the mod editor, I believe I saw a slaver faction, it is just not fully inputted yet.
Just checked it, there is a faction for slavers. Also this could proberly be made into a mod, but you won't have the chains, they would be part of your squad. So the fact that the slaver faction is in the game makes me think he is adding it

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Dongsmasher
Posts: 19
Joined: Tue Mar 26, 2013 1:17 am

Wed Mar 27, 2013 3:54 am

What a kickass idea. I love it.

lavagninogm
Posts: 38
Joined: Sun Mar 24, 2013 7:29 pm

Wed Mar 27, 2013 6:51 am

This idea would be awesome. Anyone else play fallout 2 with the slaver missions? Raising towns for weman and children... Hmmm. Anyway, is it possible with the mod editor to add items such as chains? I couldn't imagine this kind of mod needing too muh work especially if the faction already exists.

Edril
Posts: 30
Joined: Tue Mar 26, 2013 8:51 pm

Wed Mar 27, 2013 8:54 am

Slaving is actually in the works. Capturing people will be possible.

I saw an interview where Chris talked about this, and also the idea of rescue missions where one of your squad members might be captured by a beast that would slowly eat his limbs and you'd have to try and rescue him while he still has some left.

But yeah, slave labor is already an idea that's being explored.

Here's the link: http://www.youtube.com/watch?feature=pl ... mZui7KJpEA The first 50 seconds are in russian but the rest is in english. It's very interesting.

thecoolestloser
Posts: 2
Joined: Sun Apr 21, 2013 11:52 am
Location: U.S.A.

Mon Apr 22, 2013 1:38 am

another thing cold be to conscipt the slaves to fight for you

Marilous
Posts: 140
Joined: Thu Dec 20, 2012 4:54 am

Mon Apr 22, 2013 4:57 am

If only I had a nickle for every time this came up, wouldn't mind a few for all the other new threads bringing up already discussed things.

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