"Smart Terrain"

The place to request or suggest new ideas and features.
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Aku
Posts: 91
Joined: Fri Mar 22, 2013 1:04 pm

Thu Mar 28, 2013 7:22 pm

Ok, so the title is the best I could come up with, without writing the entire request in the subject. But basically, I want the terrain to be intelligent, meaning that if you plant a farm on a grassy area, you get better production (whether that be in yield, or speed or whatever) than by planting a farm smack in the middle of the desert. Same goes for mines, and whatever other future resources might be added. I dont want every outpost everywhere to be able to produce the exact same materials with the exact same efficiency.

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Sparhawk
Posts: 19
Joined: Mon Mar 25, 2013 3:49 am

Thu Mar 28, 2013 7:24 pm

Aku wrote:Ok, so the title is the best I could come up with, without writing the entire request in the subject. But basically, I want the terrain to be intelligent, meaning that if you plant a farm on a grassy area, you get better production (whether that be in yield, or speed or whatever) than by planting a farm smack in the middle of the desert. Same goes for mines, and whatever other future resources might be added. I dont want every outpost everywhere to be able to produce the exact same materials with the exact same efficiency.
I think this will be pretty obviously in the game, but I may be wrong.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Thu Mar 28, 2013 7:34 pm

Me like. Not entirely sure it's related, but I know Chris has said he wants to add in prospecting as a way to find spots that are better for harvesting raw materials.

Oh, and it isn't necessary to quote the last post. In a thread. We'll understand that you're typically talking about the post just above yours.

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Sparhawk
Posts: 19
Joined: Mon Mar 25, 2013 3:49 am

Thu Mar 28, 2013 7:50 pm

Its a habit of mine.

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