Regional Variability
Posted: Tue Apr 02, 2013 6:32 am
This may be something that is already intended but I haven't found mention of it in the suggestions or gameplay threads. That is have resource/geographic variability across the map. Greener areas would have greater soil fertility and/or water sources and thus produce more bountiful harvest and support a larger and/or better fed population, or create a food surplus as a tradable commodity. Conversely more barren areas would have greater energy resources such as wind energy or oil/fuel to power generators; or more productive quarries. This would create an impetus for both trade and warfare to secure resources that are scarce in your and the npc faction regions. It could also impact faction ideology as more fertile lands tend to produce more egalitarian societies while food poor/energy rich societies tend to be more hierarchical. This would create more strategic depth both in where you locate your settlement and who you ally/war with, as well as being geologically and geopolitically more realistic.