Enemy AI
Posted: Tue Apr 02, 2013 9:22 am
Hi all,
First off great idea this game but a major issue I see at sixth play. I feel that there is a homing type of issue I have with the way the enemy AI find you. It doesn't feel random or fluid enough. For example, when you build a base, ok you get attacked pretty much straight off the bat no matter where you place it. Its almost like the enemy AI have their own personal scanners. Yes I agree, if you build near a town then yes your more at risk. But surely if you are out in the middle of the desert far from any population. Then you should see less of enemy, but have a real down side of some kind to building far out.
Also I really do think that the enemy is far to over powered, I have randomly built in many locations to see if distance from towns play a part to how often you get attacked, and each time even with five people everyone gets killed. And that's when I have built one shack. I have also seen that enemy spawn in, actually witnessed them spawn in on first build of a shack.
Other than that for an alpha stage its really good.
So really I think a rework of the enemy strength or maybe rework the miss on hit ratio, and maybe implement a feature that the further out you build the less random and less frequent the attacks will be, but also have some economical downside to building far out. I mean if you build far out in a real environment like that, you'd probably never really see anyone for weeks, and also have no traders to visit you, and find it incredibly hard to grow anything.
Another would be that you need to grow crops and build wells, not just for commercial reasons but also for your guys to live. Maybe a health/Hunger meter.
First off great idea this game but a major issue I see at sixth play. I feel that there is a homing type of issue I have with the way the enemy AI find you. It doesn't feel random or fluid enough. For example, when you build a base, ok you get attacked pretty much straight off the bat no matter where you place it. Its almost like the enemy AI have their own personal scanners. Yes I agree, if you build near a town then yes your more at risk. But surely if you are out in the middle of the desert far from any population. Then you should see less of enemy, but have a real down side of some kind to building far out.
Also I really do think that the enemy is far to over powered, I have randomly built in many locations to see if distance from towns play a part to how often you get attacked, and each time even with five people everyone gets killed. And that's when I have built one shack. I have also seen that enemy spawn in, actually witnessed them spawn in on first build of a shack.
Other than that for an alpha stage its really good.
So really I think a rework of the enemy strength or maybe rework the miss on hit ratio, and maybe implement a feature that the further out you build the less random and less frequent the attacks will be, but also have some economical downside to building far out. I mean if you build far out in a real environment like that, you'd probably never really see anyone for weeks, and also have no traders to visit you, and find it incredibly hard to grow anything.
Another would be that you need to grow crops and build wells, not just for commercial reasons but also for your guys to live. Maybe a health/Hunger meter.