Bandit AI/ Vulture-aspect
Posted: Mon Apr 08, 2013 5:26 am
I intend to expand my current establishment as soon as the update allows. Adding walls is going to be priority and I am stockpiling building materials for the update. (I really enjoy the investment I am required to make to get these things)
I can already see traders moving in and out of my community when I open the doors to my salon. It would be cool if the computer AI reacted to the increased traffic, and kept themselves at a distance from the city, out of range from any emplacements, but close enough to kill incoming caravans. This would create a need to roam out side of any castle you might build, and kind-of regulate your domain. Otherwise I could have decent defenses, some farms and industry, and effectively hole up in the middle of nowhere with no reason to venture out.
Thanks for the awesome game so-far!
I can already see traders moving in and out of my community when I open the doors to my salon. It would be cool if the computer AI reacted to the increased traffic, and kept themselves at a distance from the city, out of range from any emplacements, but close enough to kill incoming caravans. This would create a need to roam out side of any castle you might build, and kind-of regulate your domain. Otherwise I could have decent defenses, some farms and industry, and effectively hole up in the middle of nowhere with no reason to venture out.
Thanks for the awesome game so-far!