Morale
Posted: Mon Apr 08, 2013 9:22 am
I have 15 slaves that work all day and night and only stop to fight off bandits and heal. an interesting dynamic would be morale, where they need to have a certain number of amenities, and they will auto deviate to do what they need, ie sleep, eat, go to the bath house etc.
Elements that could be involved are;
-baths. I know they're warriors, but if my guys had a bath to soak in they would feel better.
-women to men ratio (if you are an all female warrior band, having a certain number of men does something for the morale and vise versa)
-food. if they used a certain portion of the food they produced, that could be interesting. It would make non-agriculture groups more dependent on raiding/trading. this adds incentive to do more than wander. (note, for beginners, there could also be a beg option, so they could hit ppl up for food if they are starving, though they really should just go glean the drops off a battle, noobs might not know this, or the situation may not allow)
-sleep. I have a bunch of beds. It would be alright if they used them, in shifts.
-clothing. having clothing could make them happy.
-Luxury goods etc.
Random Ideas, i'm certain including some complexity to implement, but its an idea. The game is great as it is, so thanks!
Elements that could be involved are;
-baths. I know they're warriors, but if my guys had a bath to soak in they would feel better.
-women to men ratio (if you are an all female warrior band, having a certain number of men does something for the morale and vise versa)
-food. if they used a certain portion of the food they produced, that could be interesting. It would make non-agriculture groups more dependent on raiding/trading. this adds incentive to do more than wander. (note, for beginners, there could also be a beg option, so they could hit ppl up for food if they are starving, though they really should just go glean the drops off a battle, noobs might not know this, or the situation may not allow)
-sleep. I have a bunch of beds. It would be alright if they used them, in shifts.
-clothing. having clothing could make them happy.
-Luxury goods etc.
Random Ideas, i'm certain including some complexity to implement, but its an idea. The game is great as it is, so thanks!