[Idea] Quest, Job Generation/Obtainability
Posted: Wed Apr 10, 2013 3:18 pm
- Tavern post board (has mostly every kind of job)
- Tavern rumors (complex quests, sometimes rare or unique quests)
- Guard station board (bounty hunter quests, basic quests)
- Trader requests (resource quests, cargo quests)
- Civilian quests (non-killing people quests)
- Faction quests (depends on your/a faction)
Common quests include : getting something, killing something common. These could be randomly generated.
Rarer quests involve the same concept of 'common quests' although include harder bosses and areas, usually compensating the player with more lucrative items.
Unique quests are quests which (could possibly) only occur once in every play through as it will yield a unique item upon completion.
Resource quests involve collection of a specific material or item. Once completed, the player is paid in either money or extra trading availability or services (Example : Get carrots for this guy and he will sell you chickens from now on).
Bounty Hunter quests (hunt people for bounty).
And faction quests depend on your faction (thief, steal something.)
It's an idea but it's a DAMN lot of work.
- Tavern rumors (complex quests, sometimes rare or unique quests)
- Guard station board (bounty hunter quests, basic quests)
- Trader requests (resource quests, cargo quests)
- Civilian quests (non-killing people quests)
- Faction quests (depends on your/a faction)
Common quests include : getting something, killing something common. These could be randomly generated.
Rarer quests involve the same concept of 'common quests' although include harder bosses and areas, usually compensating the player with more lucrative items.
Unique quests are quests which (could possibly) only occur once in every play through as it will yield a unique item upon completion.
Resource quests involve collection of a specific material or item. Once completed, the player is paid in either money or extra trading availability or services (Example : Get carrots for this guy and he will sell you chickens from now on).
Bounty Hunter quests (hunt people for bounty).
And faction quests depend on your faction (thief, steal something.)
It's an idea but it's a DAMN lot of work.