Page 1 of 1
Cloaks and Emblems
Posted: Wed Apr 10, 2013 5:20 pm
by Hatesoul
I really want to see Cloaks and Emblems or even better Cloaks with Emblems.

Re: Cloaks and Emblems
Posted: Wed Apr 10, 2013 5:37 pm
by Clawdius Talonious
That could be interesting, a few different emblems to choose from and the ability to import more with the editor or something along those lines. I'm not sure what sort of cloth physics are available to PhysX without an Nvidia video card though, and I am sure Chris doesn't want to alienate the AMD graphics portion of the user base, so I'm not sure how good a cloak would look. Flags and banners with an emblem might be less problematic, and existing factions could have their emblems posted at the entrances to towns so that new players could see what factions controlled what territory from a distance.
Re: Cloaks and Emblems
Posted: Thu Apr 11, 2013 12:58 am
by Nomadic Nut
Clawdius Talonious wrote:That could be interesting, a few different emblems to choose from and the ability to import more with the editor or something along those lines. I'm not sure what sort of cloth physics are available to PhysX without an Nvidia video card though, and I am sure Chris doesn't want to alienate the AMD graphics portion of the user base, so I'm not sure how good a cloak would look. Flags and banners with an emblem might be less problematic, and existing factions could have their emblems posted at the entrances to towns so that new players could see what factions controlled what territory from a distance.
+1 From me
Re: Cloaks and Emblems
Posted: Fri Apr 12, 2013 2:37 am
by CalPal
Mmmm, I can just imagine myself pulling off a dragon warrior look, with the top hat and the cape blowing in the wind as I walk through the valley as I twirl my bo staff in hand...
Minus, you know, being a panda. Otherwise, I fully support cloaks and emblems.
Re: Cloaks and Emblems
Posted: Thu Jul 07, 2016 8:30 am
by Berzerker Jay
I was thinking as my current outlaw character is starting to look badass and I'm eyeing up a nice dustcoat at Armour King, it would be slick if we had capes and cloaks to spice things up, and just use the backpack slot to hold them. And here's a thread from three years ago talking about it. Figure it could use a revival.
Some ideas I had, and just some relevant stats:
- chainmail cape (+2 Melee Defense, + Harpoon Resistance, - Stealth, - Attack Speed)
- ambush cloak (1.5-2x Stealth, - Attack Speed, matched to a specific biome/biomes and stealth bonus only in effect in a matched biome)
- then of course, I'd like to see some that are purely cosmetic
Re: Cloaks and Emblems
Posted: Thu Jul 07, 2016 3:20 pm
by swillo
I like the idea of more cosmetic options on characters. I think a good added clothing mod would be great.
I would also like to see an additional face slot added to the character screen. I would like to have a hat and something over my face. Like the square goggles that are available now. I would add gas masks, bandanas, more types of goggles, others decorative masks, chain or cloth vails. Tons of things that could go into a slot like that with or without adding points to stats.
Re: Cloaks and Emblems
Posted: Tue Aug 30, 2016 12:23 am
by Abek
Bumping this thread.
It's a hot desert. Some shining steel armor would get baking toasty. Can we do the Crusader thing and throw a cloak or tabard over it all? All Obi Wan Kenobi with it?
Re: Cloaks and Emblems
Posted: Wed Sep 14, 2016 4:21 am
by Chinsei
Abek wrote:Bumping this thread.
It's a hot desert. Some shining steel armor would get baking toasty. Can we do the Crusader thing and throw a cloak or tabard over it all? All Obi Wan Kenobi with it?
That would be nice to have Heraldic set or armour or cloaks/Tabards .
Even better if the AI can come to recognize your cloak, especially if its not a default cloak.
because it would let you know that your faction is becoming known among other factions.