Individual Unit Happiness/Needs/Dynamic Factions/Systems
Posted: Mon Apr 22, 2013 7:45 am
Not on the scale of the Sims, mind you, but check out this game:
http://www.theguild2.com/
This game had a lot, each unit had a life span, each unit had children/owned business. And you could take your opposing players/npcs to court over legal disputes or fight and attack and kidnap or whatever.
But it was simple, what I think this game should have are needs like hunger/sleep/and unique systems like
Aging
Unit Morale
Disease
Maybe weird shit like people cheating death with cybernetics. And maybe even have unique diplomatic triggers. Like if you help towns bandits put a bounty on you. Or if you steal from caravans and people witness it (or are within range) and get back to a town you get bounties put onto you. Adding in sleeping camps with camp fires and tents and also weather.
One thing I imagined is if you used too much cyber parts on your body, a cult of pure bodies suddenly start to hunt you down as an abomination. (Or which ever unit is augmented.) Because they didn't ask for this.
Or maybe you decide to be a cultist yourself and declare your own demands and send diplomats to other factions to demand things.
So a rome total war type diplocamy/assassination thing could happen.
Also, I request adding vehicles at one point, like horses. Or cars, just simple tools that your unit can use to increase their movement speed. Good example of how that is achieved is this game right here:
http://www.modulaatio.com/runningwithrifles/
Then it would be cool to have WORLD EVENTS.
Like, after the world is on for a certain amount of time, old world bunkers open up and unleash some crazy virus that starts turning units into zombies/mutants and changing the world up.
So having some kinda long scale survival/Dynasty mode would be sick.
just some ideas.
http://www.theguild2.com/
This game had a lot, each unit had a life span, each unit had children/owned business. And you could take your opposing players/npcs to court over legal disputes or fight and attack and kidnap or whatever.
But it was simple, what I think this game should have are needs like hunger/sleep/and unique systems like
Aging
Unit Morale
Disease
Maybe weird shit like people cheating death with cybernetics. And maybe even have unique diplomatic triggers. Like if you help towns bandits put a bounty on you. Or if you steal from caravans and people witness it (or are within range) and get back to a town you get bounties put onto you. Adding in sleeping camps with camp fires and tents and also weather.
One thing I imagined is if you used too much cyber parts on your body, a cult of pure bodies suddenly start to hunt you down as an abomination. (Or which ever unit is augmented.) Because they didn't ask for this.
Or maybe you decide to be a cultist yourself and declare your own demands and send diplomats to other factions to demand things.
So a rome total war type diplocamy/assassination thing could happen.
Also, I request adding vehicles at one point, like horses. Or cars, just simple tools that your unit can use to increase their movement speed. Good example of how that is achieved is this game right here:
http://www.modulaatio.com/runningwithrifles/
Then it would be cool to have WORLD EVENTS.
Like, after the world is on for a certain amount of time, old world bunkers open up and unleash some crazy virus that starts turning units into zombies/mutants and changing the world up.
So having some kinda long scale survival/Dynasty mode would be sick.
just some ideas.