So i was playing and my outpost got a bit too big and some buildings weren't getting power from the generators/wind generators (it seems like the game perceived my outpost extension as a separate outpost and thus didn't provide power to some of my buildings). So my request is, can we get a certain grid line in the build mode where it shows the maximum radius in which we get power/considered one outpost? And also, can we get a building that would extend the grid line of an outpost (like protoss pylons from starcraft)?
Another request is the tweak in AI when gathering resources. Rather than getting resources from the mine when output is full, how about removing that output as soon as one is complete? and also, for processing buildings like stone processors, how about the AI be programmed so that it will try to keep the number of output as high as it can? in other words, stone processor input (stones) should always be at 20 or try to keep that input number high, and the output number low.
tl:dr, grid lines, grid line extensions and keep input high, output low.
grid lines and AI tweak
This, a million times this. Also, it would be cool to like build wiring on the ground to the stuff that needs power. As long as it's not an eyesore, it would be cool seeing a steel tube go from the generator to the stone processor. Then if you wanted to take a city, you could cut the wires (assuming they have all their generators in one spot, so the power cables are all clumped up in one spot) and power down the entire city. Regardless, I think this is a good suggestion.
hi
That would be kinda funny to see at the moment, randomly walking in sand and tripping on a tube due to a smaler ground, but also agree with this, unsure on the cutting power from here tho, i see more disavantages at the moment (combat wise, not the problems to implement) than benefits, still a cool idea imo.
It s Hbrown!! Gotta get some pies!
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