Character Specific Weapons
Posted: Fri May 03, 2013 3:40 pm
I have always enjoyed designing a character, building them up, joining them on their experiences, and more or less developing a personality and story for them. These kinds of thoughts also are entwined with the thought of that character having items that are, more or less, specific to them. Not that they are specifically special items, but that the character has used them for so long and is so comfortable with them, that that specific item works better in their hands.
I find the idea exciting of having, for example, a Katana that eventually gains bonuses on attack, defense, speed, special abilities, what have you, the longer the character uses it. Now if that weapon (or item), is dropped and picked up by any other character, it would work as just a normal Katana.
OR, it could be possible that this item, again Katana, eventually gains a "personality" from all of the use and can impart it's full benefits onto its original wielder, and only parts of its benefits to anybody else, or possibly causing negative effects on anybody else wielding it.
I feel that would go along with real life situations, as in how an individual is an excellent shot with a pistol and knows almost all pistols in and out, but there is that specific pistol that is theirs; they know the weight, the grip of the handle, the recoil, how the bullet leaves the barrel, etc, and can do amazing things with this weapon. Now this could be argued that the person is just experienced with his weapon he knows how to use it, but ultimately, that is what I am referring to if somebody where to look at it in that sense; any other pistol they are great with, but that one is theirs.
Maybe this could be satisfied with a special material in attempts to only allow limited special items in the game.
I find the idea exciting of having, for example, a Katana that eventually gains bonuses on attack, defense, speed, special abilities, what have you, the longer the character uses it. Now if that weapon (or item), is dropped and picked up by any other character, it would work as just a normal Katana.
OR, it could be possible that this item, again Katana, eventually gains a "personality" from all of the use and can impart it's full benefits onto its original wielder, and only parts of its benefits to anybody else, or possibly causing negative effects on anybody else wielding it.
I feel that would go along with real life situations, as in how an individual is an excellent shot with a pistol and knows almost all pistols in and out, but there is that specific pistol that is theirs; they know the weight, the grip of the handle, the recoil, how the bullet leaves the barrel, etc, and can do amazing things with this weapon. Now this could be argued that the person is just experienced with his weapon he knows how to use it, but ultimately, that is what I am referring to if somebody where to look at it in that sense; any other pistol they are great with, but that one is theirs.
Maybe this could be satisfied with a special material in attempts to only allow limited special items in the game.