Cinematic, Blurry/Shifting Time Acceleration
Posted: Thu May 09, 2013 7:32 am
I'm afraid I don't have an example on hand, but I'm sure you can think of one. In movies, when characters are walking great distances, it may pan out to watch them from the side. They walk at normal speed, then they slowly fade out and fade back in some ways ahead as the camera remains still, the sun fading in position in turn. This is an awesome cinematic technique, and I feel it would be perfect for Kenshi.
If possible, this would make it so when you use time acceleration, it doesn't make characters move about in fast forward. Instead, they move at the same speed, but they "fade" to different positions every few seconds. GUI elements would work the same as they do now; this would merely be for 3D graphics.
It's also possible this could be restricted to when characters are walking without any combat occuring. This would likely only apply to your characters, so if your party is passing by a fight you're not involved with, this would still apply.
And at the end of the day, this could just be a toggleable option you can turn off.
If anyone understands me and can get a YouTube video showing this technique, then please post it!
P.S. This suggestion was most certainly inspired by this video. It occured to me that the mood would be kind of ruined seeing characters move about at high speed, with footstep sounds playing at a ridiculous pace. But time acceleration is important given the great distances and relative lack of things to do when traveling. At the very least, sounds shouldn't play at a similarily high speed if it can be helped.
If possible, this would make it so when you use time acceleration, it doesn't make characters move about in fast forward. Instead, they move at the same speed, but they "fade" to different positions every few seconds. GUI elements would work the same as they do now; this would merely be for 3D graphics.
It's also possible this could be restricted to when characters are walking without any combat occuring. This would likely only apply to your characters, so if your party is passing by a fight you're not involved with, this would still apply.
And at the end of the day, this could just be a toggleable option you can turn off.
If anyone understands me and can get a YouTube video showing this technique, then please post it!
P.S. This suggestion was most certainly inspired by this video. It occured to me that the mood would be kind of ruined seeing characters move about at high speed, with footstep sounds playing at a ridiculous pace. But time acceleration is important given the great distances and relative lack of things to do when traveling. At the very least, sounds shouldn't play at a similarily high speed if it can be helped.