Modular Subterranean Buildings
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Diogenes of Sinope
- Posts: 6
- Joined: Sat May 18, 2013 12:41 am
Hey. This is my first post, but I've been following Kenshi for a while. Great game. It's going to be massive.
I wanted to put this idea forward. Stop me if it's impossible. Essentially, these are building segments (interiors only) that can be constructed under the walkmesh; they snap together at designated intersections. All segment floors would be flush to the X axis. Tunnel entrances and exits would use ramps (not pictured) to rejoin the interior walkmesh to the exterior.
Modular Subterranean Buildings would aim to expand Kenshi's already great gameplay by:
1. Creating new construction strategies (for instance, tunneling through an impasse to reach otherwise inaccessible resources, artifacts, or NPCs);
2. Diversifying economic opportunities (for instance, factions could run toll tunnels using toll-booth segments);
3. Broadening the tech tree (All elements could be researchable);
4. Expanding storytelling potential (dungeons, cloning facilities, and cave-palaces—all the Holy Empires have them).
A big part of Kenshi's allure is the game-world's huge spectrum of power and wealth. We all know that the most powerful megalomaniacal warlords live in sprawling underground complexes. I mean, who wouldn't?
I wanted to put this idea forward. Stop me if it's impossible. Essentially, these are building segments (interiors only) that can be constructed under the walkmesh; they snap together at designated intersections. All segment floors would be flush to the X axis. Tunnel entrances and exits would use ramps (not pictured) to rejoin the interior walkmesh to the exterior.
Modular Subterranean Buildings would aim to expand Kenshi's already great gameplay by:
1. Creating new construction strategies (for instance, tunneling through an impasse to reach otherwise inaccessible resources, artifacts, or NPCs);
2. Diversifying economic opportunities (for instance, factions could run toll tunnels using toll-booth segments);
3. Broadening the tech tree (All elements could be researchable);
4. Expanding storytelling potential (dungeons, cloning facilities, and cave-palaces—all the Holy Empires have them).
A big part of Kenshi's allure is the game-world's huge spectrum of power and wealth. We all know that the most powerful megalomaniacal warlords live in sprawling underground complexes. I mean, who wouldn't?
Last edited by Diogenes of Sinope on Fri May 24, 2013 4:50 am, edited 2 times in total.
- iSuck345
- Posts: 850
- Joined: Sun Sep 23, 2012 3:03 pm
- Location: Why wold you want to know where a 14-year old lives? O.O
It's true, other nations have used this. In the Vietnam War, basic underground caves were built. In these caves people lived, planned, ate and breathed. There was a small hole through which oxygen went through and were hidden by the vegetation. You might said no one could have come up with this, but let's face it... mines are technically the same, except they are closer to the surface.
But this wold have to require alot of funds, resources and time.
But this wold have to require alot of funds, resources and time.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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I think something that could go hand in hand with this sort of idea is terrain deformation/earth moving. You could dig ditches/moats around your base, level up an area where you wanted to build a few buildings, or make crude, temporary walls for a military bivouac.
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Thesetemes
- Posts: 9
- Joined: Tue Jul 02, 2013 6:43 pm
Unpass, I want this bad.skynet464 wrote:So what, Dwarf Fortress 2.0? Pass.
This and mutants.
Please Sir.
I want some moar mutants and bunkers.
This isn't a post Apocalypse game...Thesetemes wrote:Unpass, I want this bad.skynet464 wrote:So what, Dwarf Fortress 2.0? Pass.
This and mutants.
Please Sir.
I want some moar mutants and bunkers.
Admiror, O paries, te non cecidisse, qui tot scriptorium taedia sustineas
- Phaser Rave
- Posts: 69
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I'd enjoy this. If we could have subterranean buildings, then surely we could also have multiple story buildings. Right now, it seems as though the engine won't support such a thing.
The above post was written in front of a live studio audience.


Actually it sounds more like classic x-com bases to me. Which is cool, but we already have the ability to create a city above ground. So what sets an underground base apart from our city-building?skynet464 wrote:So what, Dwarf Fortress 2.0? Pass.
The only thing I can think of is that it would be easier for an underground base to be considered strictly military, but it would still need above ground support for food and such.
Mad props on creating a drawing sample of your Feature Request BTW.
Or they could be for other reasons as weather/climate, for zones a lot prominent to natural disaster or unstable weather, would fit as a safe during those times, which could also make unwanted travelers to come seek protection while it with some green or force with some iron.Tolwrath wrote:Actually it sounds more like classic x-com bases to me. Which is cool, but we already have the ability to create a city above ground. So what sets an underground base apart from our city-building?skynet464 wrote:So what, Dwarf Fortress 2.0? Pass.
The only thing I can think of is that it would be easier for an underground base to be considered strictly military, but it would still need above ground support for food and such.
Mad props on creating a drawing sample of your Feature Request BTW.
Gren... or are cats multi colored as well?
It s Hbrown!! Gotta get some pies!
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Thesetemes
- Posts: 9
- Joined: Tue Jul 02, 2013 6:43 pm
While we are on this subject, I'd like outposts that are like raised platforms that sit people. With food and water caravans that you can set up to refuel them so your people can watch for enemies at your borders and report back. It'd create some cool stuff. And scenes!
- islesofurth
- Posts: 241
- Joined: Sat Jun 01, 2013 6:45 am
- Location: QLD
This sort of thing would indeed have alot of bugs attached but its doable.
It could be implemented as a high tier tech and maybe even one of those area exclusive tech's Chris was taking about.
When i think of this, i think Naruto and the many orochimaru hideouts. Gota have some traps in there to hehe.
It could be implemented as a high tier tech and maybe even one of those area exclusive tech's Chris was taking about.
When i think of this, i think Naruto and the many orochimaru hideouts. Gota have some traps in there to hehe.
The world is nothing but an illusion of the mind
Didn t remember that one, despite be a Naruto fan, what first came to mind was Evil genious.Tolwrath wrote:Oh god why, isles? I like anime, but *please* use a better example than a shonen anime.islesofurth wrote: When i think of this, i think Naruto and the many orochimaru hideouts. Gota have some traps in there to hehe.
And don t recall an anime i seen which had those or similar for now
It s Hbrown!! Gotta get some pies!
Got another Idea, why its useful to expand Subterranean.
What about Mining?
http://www.lofigames.com/phpBB3/viewtop ... ing#p27173
I hate the way of mining yet. You "build" a heap of ore out of building materials and gain ore.. find the mistake...
for the first, okay, but Subterranean Mining will solve this problem. the free Room that you´ve mined out, you can use otherwise..
What about Mining?
http://www.lofigames.com/phpBB3/viewtop ... ing#p27173
I hate the way of mining yet. You "build" a heap of ore out of building materials and gain ore.. find the mistake...
for the first, okay, but Subterranean Mining will solve this problem. the free Room that you´ve mined out, you can use otherwise..
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