Towns Rise/Fall
Posted: Sun Jun 02, 2013 4:46 am
Just as players can create towns and such of their own how about letting the A.I also do that
The game randomly generates the towns at the start right, and there is about 10 towns to start with.
Over time Popular shops or traders that make lots of money might start there own towns or little trader stations. It could be set to have a Minimum limit of 5 towns so that if a player or AI destroy a town the wealthiest trader or citizen creates one. A maximum limit of say 20 so that it doesnt get to cluttered and when near the max limit large armies of rival factions might spwn (or better armies from enemy faction towns begin to march towards yours).
I dont think the workings of this should be made complicated only that when you have few towns more are made and when you have many towns some are taken away.
The game randomly generates the towns at the start right, and there is about 10 towns to start with.
Over time Popular shops or traders that make lots of money might start there own towns or little trader stations. It could be set to have a Minimum limit of 5 towns so that if a player or AI destroy a town the wealthiest trader or citizen creates one. A maximum limit of say 20 so that it doesnt get to cluttered and when near the max limit large armies of rival factions might spwn (or better armies from enemy faction towns begin to march towards yours).
I dont think the workings of this should be made complicated only that when you have few towns more are made and when you have many towns some are taken away.