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marijuana

Posted: Sat Jun 08, 2013 11:46 am
by ozm8
hey my suggestion is we can buy marijuana seeds from a drug dealer and make it so we can plant them and sell the weed to npc's but also make it so bandits can steal your weed once its fully grown

Re: marijuana

Posted: Sat Jun 08, 2013 4:46 pm
by hbrown
I won t even ask where you pick that idea or why :lol: (just joking).

There will be narcotics in the future, just no idea of what/which will be, at least didn t found nowehre which, tho i am kinda a fan of originality, and would like to see a narcotic of the game alone, like, a part of the setting of the game lets say, that woul fit in, nothign against real ones, just like some parts "new", and from it, so original. (my opinion)

Re: marijuana

Posted: Sat Jun 08, 2013 9:04 pm
by Clawdius Talonious
Hemp is in the game, used for rope and fabrics currently. At some point once the AI is more robust I believe we'll be able to package our own narcotics trade good, and the trade merchants guild will likely come then to burn down our outposts.

Re: marijuana

Posted: Sun Jun 09, 2013 6:56 am
by reptilezero
I of imagine a Farcry 3-esque raid on the outpost when you say that. Like, that part where you take a flamethrower and torch all the weed and you end up getting high from it.

Re: marijuana

Posted: Tue Jun 11, 2013 4:41 pm
by Tolwrath
That part was bugged for me. It was kinda fun, but I accidentally killed myself. When I restarted the mission it then started playing some really bad music really loudly, completely ruining the scene.

Also: I never understood the fascination pot heads have with anything that contains weed. "Roll a joint" and "hemp tycoon" seem like the sort of lame games that wouldn't be very good, yet they're high sellers for some reason.

Re: marijuana

Posted: Tue Jun 11, 2013 5:59 pm
by hbrown
I guess they wana get high on the business.