Autotrading!

The place to request or suggest new ideas and features.
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reptilezero
Posts: 4
Joined: Sat Jun 08, 2013 7:54 pm

Sat Jun 08, 2013 8:03 pm

It would be awesome if you could tell your big backpack guys to search for good sells and buys in towns. You could, like, assign guards to them and all that, too. X3 did it, and it turned out awesome! Also, you could have a trading skill that determines your trader's judgement and, by extension, your profits. You could probably even use the same coding that you do for the trader's guild caravans, though I'm not a coder so I wouldn't actually know >.>

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sat Jun 08, 2013 9:08 pm

This is almost certainly a planned feature, although currently other aspects of a more dynamic economy need to be in place before it becomes a priority. Soon we'll be able to open shops in our bases, and sell our trade goods without leaving our outposts, and that will have to tide us over until multiple squads and automated trade routes can be implemented.

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