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Gravity/height system

Posted: Fri Jun 14, 2013 8:47 am
by islesofurth
This idea is based on my reply to Hatsune_Neko in the http://www.lofigames.com/phpBB3/viewtop ... &start=360

Original thought
Hatsune_Neko wrote:advantages for holding the high ground??
extra dmg and speed ect...

because Gravity would effect so many things in the game and if its not already done probably would be very hard for Chris to add it. So i came up with an alternative for certain aspects of gravity.

Height levels:
the height system is basically just a counter that records the height of objects. Objects that move from one height level to another would receive some bonus (dmg, speed, ect) = to the amount of levels they passed thru.
So using examples of an arrow and sword attack. An arrow that is shot into the air would first lose its speed and dmg and then gain speed and dmg. A person running down a hill will increase speed and gain dmg on first hit based on the amount of levels they pass going down the hill. (they may also knock down the oponent)

if you dont understand, just think of this as gravity and the effects it would have

Re: Gravity/height system

Posted: Fri Jun 14, 2013 11:38 am
by hbrown
Nothing to add but +1.

Now i see why someone had sugested this type of buttons here...