Suggestions regarding roleplay elements
Posted: Wed Jun 19, 2013 4:07 am
Some focus on roleplay elements could do tons to aid the rpg/simulation feeling of the game and make it dynamic; such as
-more factions, quests for reputation (that spawn randomly and are chosen from a list)
-dynamic relations between NPC factions (possibly wars/alliances that break out/cease randomly, in a similar fashion to Sid Meier's Pirates!)
-rumors about the world you can get from barkeepers (yeah, the world is alive!)
-the option to join a faction (and use their facilities as a craftsman/trader, as a citizen)
-"soldier" as a possible profession under a faction with random raid/defense quests that reward rep and cats
-maybe 'contested' outposts that change hands with wars (raw materials could also be implemented, such as iron/stone/wood(?) being present only at certain locations, and the impossibility to build mines elsewhere). When playing your own faction, you would have to capture these areas and risk entering a war if you're after limited resources.
I know the focus is on gameplay at the moment, and that's where it should be. Infrastructure should be sound (I mean 'decent', not 'audio' :p) before all else. I'm not asking for these features right now, hell they might not be implemented at all. Just throwing them out there for when the dev focus is on world design. Will post new ideas under here as I come up.
-more factions, quests for reputation (that spawn randomly and are chosen from a list)
-dynamic relations between NPC factions (possibly wars/alliances that break out/cease randomly, in a similar fashion to Sid Meier's Pirates!)
-rumors about the world you can get from barkeepers (yeah, the world is alive!)
-the option to join a faction (and use their facilities as a craftsman/trader, as a citizen)
-"soldier" as a possible profession under a faction with random raid/defense quests that reward rep and cats
-maybe 'contested' outposts that change hands with wars (raw materials could also be implemented, such as iron/stone/wood(?) being present only at certain locations, and the impossibility to build mines elsewhere). When playing your own faction, you would have to capture these areas and risk entering a war if you're after limited resources.
I know the focus is on gameplay at the moment, and that's where it should be. Infrastructure should be sound (I mean 'decent', not 'audio' :p) before all else. I'm not asking for these features right now, hell they might not be implemented at all. Just throwing them out there for when the dev focus is on world design. Will post new ideas under here as I come up.