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Kenshi is global
Posted: Mon Jul 01, 2013 6:53 pm
by Mafearaak
I'm think it would be cool if once finished kenshi was a whole world you could walking in one direction and eventually you'd wind up in the same place oceans seas continents belief that the earth is flat fear if sailing far out because of the unknown ect it would add some realism in a way few games do

build the Great Wall of kenshi around the whole world

Re: Kenshi is global
Posted: Mon Jul 01, 2013 8:30 pm
by hbrown
Tho i like the idea it might be too hard to do something like that, even if in the end, and you can t really place the idea "kenshi world" is round/oval, it might be totaly different than what logic tells

, or even the worl might be "enclosed" to a square cuz the rest of the worl is unreacheble, none the less i would like to circunference the map, go left and "show right".
And i think that was sugested as well, at least i remember someone mention something like that.
Re: Kenshi is global
Posted: Mon Jul 01, 2013 10:10 pm
by Mafearaak
It could be done maybe in a later update after the game is done
Re: Kenshi is global
Posted: Tue Jul 02, 2013 3:58 am
by islesofurth
does this not go with your oceans post?
Re: Kenshi is global
Posted: Tue Jul 02, 2013 4:34 am
by Mafearaak
No you don't need oceans to have a globe I just mentioned them above as we'll as other possible things if this is done
Re: Kenshi is global
Posted: Tue Jul 02, 2013 5:07 am
by islesofurth
i was just thinking it might have been good to just add it in with that but
If Chris implements a "round" world he will almost likely need to do it when he adds all the biomes and creates a new map. I duno how Orge or w/e hes using works, but many programs dont allow you to simply bend your mesh joining all the points. He would likely need to build it again from scratch.
Also it would limit how Chris can set the biomes. If all stories started in the dessert, the serounding biomes cant be the hardest in the game. the game is for everone to enjoy not for hardcore players only, so the more difficult biomes would be further away from the starting areas. If the world is round the starting point of the map is always in the centre. If the map is flat the starting point can be anywhere so you can double the distance.
This allows for the more "interesting" biomes that newer players would have trouble with.
It would be nice if the game world was round, but i wouldnt want it if its going to remove aspects that would have otherwise been in the game.
Re: Kenshi is global
Posted: Tue Jul 02, 2013 6:53 am
by Mafearaak
Randomly generated globes

? You don't have do bend mesh simply script the roundness in besides I think all biomes should have hard areas and easy ones you can tell how hard biased on what others say about the area the more fearful the harder the area and such
And there can be remote areas on a globe if there are oceans/seas then there can be ISLAND OF DEATH

and such
Re: Kenshi is global
Posted: Tue Jul 02, 2013 10:26 am
by hbrown
I think to do a map like this randomly generated already hard(at least i read somewherre it was), i think to round and random generator it would make it harder, and if you do nt link, wouldn t it still needed to be linked? random generated or not.
Not sure if is just me see this but rounding it up might have a "shortening" on the map as well, as when you flat you can have a top of ice, adn the oposite tip desert, but round you gona have to conect and limit maybe what would be other in that zone, i might be seing on the wrong angle anyway (just woke up).
Re: Kenshi is global
Posted: Tue Jul 02, 2013 11:20 pm
by Mafearaak
The random was a joke
He could script it so that when you reach the end of the map if at the bottom you go to the top on the map