Just throwing a few ideas out there I think might go over well. The first, build zones, refers to having the terrain highlighted where one can (or possibly cannot if its easier) buid on, instead of the current method of using the structure outline itself to indicate.
The next idea, expanded structures, would refer to the idea of having the option to upgrade a building (such a a shack) to gain more room as an addon; similar to hoe the stone proccessor structure and model upgrades. This way there is an option not to have to build an entirely new structure and you can focus on different styles of structure instead of just different size.
The third idea, multi-level structures, refers to the idea that since there seem to be alot of tall structures, why not make stairs or a ramp or something and a second level on which you can place indoor structures to make more compact use of the structures and account for height.
Buld Zones, Expanded Structures, & Multi-Level Bldngs,
- iSuck345
- Posts: 850
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I think the third thing is planned, although I am not sure. The two other ideas wold be rather good, +1 for them.
"Religion is regarded by the common people as true, by the wise as false, and by rulers as useful."
Anonymous
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Anonymous
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I don't really get your first idea with "build zones". If you mean that there should be planned areas that you can build on that's made for just building... Well that sucks badly! The amazing thing with Kenshi when building, whatever you're planning to build, is that you look for your own place. You search for the most profitable, or the most safe place to build, you get a place that match your playstyle.
Yes, the building and methods must be improved, but wouldn't want any restrictions to fix it, that seems like the lazy way out.
Yes, the building and methods must be improved, but wouldn't want any restrictions to fix it, that seems like the lazy way out.
- Heavy_Gear_Mechanic
- Posts: 9
- Joined: Sat Jul 13, 2013 4:57 pm
As to clairification for you Rob, what I meant was that it would be nice if , in build mode, around existing structures or cities the terrain would be highlighted red to show where you cannot build(rather than the current method of using the structure outline to be built to indicate where one can and can't build.
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