Transit: Natural resources, eat/sleep (camp); a wilderness.
Posted: Mon Jul 22, 2013 5:19 am
I pretty much brainstormed these ideas as I was in transit from city to city; I found myself mostly pressing the fast forward button in order to get from place to place, either getting myself to a state of boredom, or getting in a few run-ins with banditos and sand ninjas. I realized during this time that much of the transit must be improved.
To begin; the future implementation of biomes, while it is certain, would probably play a key role in some of this idea. If this idea is to be considered, it would be a good fit, and add some things to the game that could improve actual game play for the better, rather than just trinkets to oogle a bit.
TO begin, I highlight the most important factor:
Natural Resources.
Natural resources should be put into the game because it not only opens up a whole new way of profiting of the land which we have sought to do for a while now, but it gives the opportunity of a new AI mechanic and could potentially allow additional reputation mechanisms. Take resources from land around a city owns, -1 or more rep points with that faction. Additionally, factions will be vying to harvest the resources, and as the market inflates (I will assume an economic meta-system will be implemented at some point) so do the needs of the AI. The player could be smart, maybe the AI too, and stock up on certain items until the timing is right.
This would vastly expand the options of what to do in transit, and what you are capable of as a player.
Secondly; food and sleep. While much of the game is centered around trade and fight, I found it too easy to amass a fortune as of .44b. My first day of playing has led me to learn all mechanics of gameplay as well as the best ways to make money. I am, essentially, a human leach. I travel from town to town, follow caravans, pick up from corpses, and sell the goodies. Especially when sand-ninjas are slain (they have really good gear!).
I can spend days in the wasteland, and I basically become rich overnight. I think this is a problem; it is not challenging enough until the squad becomes too big to manage. What would benefit the game is a system that requires you to consume food and water, which after consumption, will last you for anywhere from 1 to 5 days, depending on development preference. Personally, I'd like to see 3. It isn't a hassle, but you still got to eat!
As for camping, I decided that it would be convenient to be able to set up camp by the side of a beaten path or in the middle of the desert to wait out the night. If nocturnal animals or new enemies are to arrive in the night in the future of Kenshi, perhaps a camp would be useful in this. That, or they could be pre-made, much like the outposts are, but without the additional protection.
Finally, I understand that many posters have mentioned animals by now. As a game element, they could be harvested for food. Food that you then sell or use to feed your men. Whatever the case may be, it could only improve the gameplay experience.
It's a task, but these ideas could add mechanics to the game that make it more "full." Kenshi is the best game that I have played in a long time, and that is saying a lot. I hope to see more success in the future, and an update before college begins again haha.
To begin; the future implementation of biomes, while it is certain, would probably play a key role in some of this idea. If this idea is to be considered, it would be a good fit, and add some things to the game that could improve actual game play for the better, rather than just trinkets to oogle a bit.
TO begin, I highlight the most important factor:
Natural Resources.
Natural resources should be put into the game because it not only opens up a whole new way of profiting of the land which we have sought to do for a while now, but it gives the opportunity of a new AI mechanic and could potentially allow additional reputation mechanisms. Take resources from land around a city owns, -1 or more rep points with that faction. Additionally, factions will be vying to harvest the resources, and as the market inflates (I will assume an economic meta-system will be implemented at some point) so do the needs of the AI. The player could be smart, maybe the AI too, and stock up on certain items until the timing is right.
This would vastly expand the options of what to do in transit, and what you are capable of as a player.
Secondly; food and sleep. While much of the game is centered around trade and fight, I found it too easy to amass a fortune as of .44b. My first day of playing has led me to learn all mechanics of gameplay as well as the best ways to make money. I am, essentially, a human leach. I travel from town to town, follow caravans, pick up from corpses, and sell the goodies. Especially when sand-ninjas are slain (they have really good gear!).
I can spend days in the wasteland, and I basically become rich overnight. I think this is a problem; it is not challenging enough until the squad becomes too big to manage. What would benefit the game is a system that requires you to consume food and water, which after consumption, will last you for anywhere from 1 to 5 days, depending on development preference. Personally, I'd like to see 3. It isn't a hassle, but you still got to eat!
As for camping, I decided that it would be convenient to be able to set up camp by the side of a beaten path or in the middle of the desert to wait out the night. If nocturnal animals or new enemies are to arrive in the night in the future of Kenshi, perhaps a camp would be useful in this. That, or they could be pre-made, much like the outposts are, but without the additional protection.
Finally, I understand that many posters have mentioned animals by now. As a game element, they could be harvested for food. Food that you then sell or use to feed your men. Whatever the case may be, it could only improve the gameplay experience.
It's a task, but these ideas could add mechanics to the game that make it more "full." Kenshi is the best game that I have played in a long time, and that is saying a lot. I hope to see more success in the future, and an update before college begins again haha.