Armour suggestions
Posted: Sun Aug 11, 2013 1:29 pm
Well whilst I'm all in favor for the armours already in the game I was thinking of something a bit more high end that would fit in with the world. Considering the fact that the world right now is basically a gigantic desert and that the world has some mechanical and tech in it I kinda figured something similar to the desert suits from "Sunabozu" (Desert Punk) would be a feature that might be worth implementing but rather than being used to stop bullets with all manner of high tech they could be a bit more basic.
For example the armour and helmet could be used to tell factions apart or, depending on the features being implemented moving forward, be focused on passive or combat focus say give them a strength buff 10 or the like but with a negative of -10 armour and speed so it's pretty much used for laborers in your camp or around cities, long distance hauls etc.
As for how it would look I've got a few ideas in my head which I can draw up if people are interested in the idea.
For example the armour and helmet could be used to tell factions apart or, depending on the features being implemented moving forward, be focused on passive or combat focus say give them a strength buff 10 or the like but with a negative of -10 armour and speed so it's pretty much used for laborers in your camp or around cities, long distance hauls etc.
As for how it would look I've got a few ideas in my head which I can draw up if people are interested in the idea.