Character Traits

The place to request or suggest new ideas and features.
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Deezler3274
Posts: 5
Joined: Sat Feb 23, 2013 9:29 pm

Tue Aug 13, 2013 10:44 am

I've been playing around with the latest build and as more customization options become available, the more believable my squad feels. I've named and hand crafted each of my swordsmen to the point where I they feel like characters out of a novel. I would like see more opportunities to hire recruits that are naturally gifted at certain tasks and earn bonuses for training that task. This would only enhance the story-like narrative created by these hardy band of fighters.

For example, if I hire a medic who happens to have the "genius" trait. That medic will earn xp in the science skill faster than others without the trait. These traits could also be negative, like a swordsman with the "alcoholic" trait taking athletics penalties.

I'm posting this rather late at night but I really hope the community will take this suggestion to heart and allow the dev to see this. Thanks!

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Aug 13, 2013 4:32 pm

So kind of like the perks or tag skills in fallout?

Deezler3274
Posts: 5
Joined: Sat Feb 23, 2013 9:29 pm

Tue Aug 13, 2013 6:30 pm

Yes. I hope that this would not be too difficult to implement. It adds depth to the recruitment process because it'll force you to think about who is on your squad. Want that hired blade? Maybe he's not worth the cats after all.

danworth
Posts: 15
Joined: Wed Jul 31, 2013 4:45 am

Sat Aug 17, 2013 6:08 am

what about traits you get as you play to.

IE stand around to much have a chance of getting lazy trait -10% to labor speed .... and so forth

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