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Dynamic signs

Posted: Mon Oct 14, 2013 11:27 pm
by philthymcnasty
I have issues with the current outpost trading system. The shop bench works fine, but what happens if i want to help a wounded traveler? Currently they are not allowed to use my beds.

soultion:
Player crafted signs that attach to buildings!! The signs assign a function to the building that the game AI can take into consideration. SO you can assign a restaurant sign to a building so that npcs will visit, buy food and water, and leave. Assigning a hospital sign to another building, and npc's will carry wounded comrades there so that you can perform expensive doctor services on them. The possibilities are endless!!

Re: Dynamic signs

Posted: Tue Oct 15, 2013 4:10 am
by hbrown
Sounds good, i believe that would go well with this post http://www.lofigames.com/phpBB3/viewtop ... =16&t=4876

That would mean you would have also "specialized" buildings for their function instead of one with all, and have them designated as well.