The mobs should at time (very very rare still) drop rare items, like legendary weapons or pieces of armor.
-Treasures.
Exploring is nice but when you can by luck find a treasure it is even better.
The game should generate several treasures, small ones, to big ones the bigger the harder to find, nothin game breaking with an infinite amount of money.
Some money, goods, wepaons armors etc.
- Formations.
A group of characters could be walking in formation, line, wedge, shieldwall etc..
To keep the formation they must move at the speed of the slower man, this is to avoid the stack of men when you grab 20 and you send them to a point and visualy it is nicer.
-Trade counter linked to storage boxes in the same building.
You should give us the possibility to link or not the storage boxex to a counter if they are in the same building.
-Brothel
This is a litle border line but actualy it would be nice to have one in game, the caravans passing by your village would spend time & money with your girls, girls you have previously enlisted.
-Crafting succes and failures.
Personally i like when the crafting results are not set in stone, i like when you have a very small chance to have a better weapon or a bad one, all based on your skill level. a critical succes or failure must be rare anyway. and the result must be minimal anyway like a normal 0.80 sword would be 0.81 to 0.90 with a critical sucess, or with a litle less defense penalty or a litle better offense bonus.
-Hunting
As soon as the wild life will be implemented into the game hunting and selling meat should be possible.
-Owned caravans.
That would be outstanding to have your own caravans, instead of waiting for the customers to reach your outpost you could form your own caravan, with your assigned to the role of merchant and guards.
they will pick the goods available into you storage crates and go sell everything to the nearest towns.
Something only if you have real good warriors!
-Go away.
you should be able to kick a member of your group to enlist a better one, the fired member would try to join the nearest inn to be available again.
-Sand storm?
Sand storms would be nice, and rare, the visibility would be bad and of course the radar would be disabled during a sand storm.
Keep up the good work anyway!
edit : Building a village should be much more complicated at least for the possibility to build a village and so the first acquiring the first blueprint. the players should be kind of forced to play as a group, exploring, fighting, trading before building a village, the simple way would be to raise the price of the starter blueprint to something like 200 to 500k!!! (this is clearly too easy) a poll would be needed before.
